Previously known as Gear Specialization Levels
So… I’ve done snippets of translations regarding the Garden update which includes the new Gear Specialization feature, but this is some details explanation with numbers involved ๐ I’ve been calling this Gear Specialization Levels before, but umm Gamigo decided to call it Equipment Subtype Levels so I’ll call it that way from now on.
Intro
XL released the Garden Update a while ago and it is the update which NA/EU will be getting next. The Garden patch is probably one of XL’s most ambitious patches ever, since it introduces a cross server region.
Apart from introducing a new region, they also added new tiers for Hiram gear and Erenor gear! Hiram gets T5 (Exalted) and Erenor gets T3 (Brilliant). (After the Garden Patch, yall would’ve noticed that Library now got T3 as well.)
Unlike the T3 Library gear that is added later into the game, T5 Hiram and T3 Erenor doesn’t really get much of a buff in stats or damage initially. The cool thing though is that T5 Hiram, T3 Erenor, T2 Library gear all gets a new feature called Equipment Subtype. This applies to both Weapon and Armor.
Basically these extra levels increases your gear’s strength against its counterparts. For example, if you level up your bow’s subtype level, the bow will hit harder against cloth players. If you level up your cloth gear’s subtype level, bow attacks will basically hurt less.
At level 10, it has been reported that you would have a DPS increase of 10~20%. Not sure how much armor levels would affect that yet, since these were tests users did by themselves.
Max Levels for each Gear Type
Each gear all have different max enhancement level it can reach and here are the following: (I don’t know what the levels for T3 Library weapons will be. Tbh, no one should use it anyway.)
XL mentioned eventually players will be able to max level up the enhancement level for the gears that don’t go up to 4, 10 (mythic, eternal respectively)
Gear |
Weapon |
Armor |
||
Mythic |
Eternal |
Mythic |
Eternal |
|
T5 Hiram |
4 |
10 |
2 |
5 |
T3 Erenor |
4 |
10 |
2 |
5 |
T2 RD |
– |
4 |
– |
2 |
T1 Levi |
||||
T1 Charybdis |
||||
T2 Lib |
||||
T3 Lib (Immortal Warden) |
TBD |
TBD |
2 |
5 |
T2 BD |
4 |
10 |
2 |
5 |
T2 Levi |
||||
T2 Charybdis |
||||
T2 Anthalon |
Leveling Tab UI

Leveling Gear Specialization Levels require you to consume existing experience points from your gear. You can’t feed experience in a way it will lower your gear’s item grade (Eternal -> Mythic), so you will have to feed Eternal Erenor Infusions to your Eternal Erenor gear or Mythic Erenor Infusions to your Mythic Erenors. Uhh…. Good luck with that. You can always feed staves and shit if you can afford it.
Luckily for Hiram and Library gear, you can just feed the gear with existing infusions into your gear. The catch is that it requires way more experience than Erenor.
Damage Type VS Armor Type
Attack Speeds are written in parenthesis. The damage type for each weapon are the following:
- Piercing: Bow(1.0)
- Slashing: Dagger(0.8), Sword(1.0), Katana(1.0), Nodachi(1.1), Greatsword(1.1), Shortspear(1.1), Longspear(1.2)
- Crushing: Axe(1.1), Greataxe(1.2)
- Blasting: Sceptor(1.0), Staff(1.3)
- Bludgeoning: Club(1.2), Greatclub(1.3)
Armor Type | Slashing | Crushing | Bludgeoning | Blasting | Piercing |
Cloth | Low | None | Medium High | None | High |
Leather | High | Medium | Medium Low | Low | None |
Plate | None | Medium | None | High | Low |
Clubs and Greatclubs have bludgeoning damage/heal type which means it will heal players that are wearing Cloth and Leather more, but not for players wearing Plate.
Erenor Required EXP per Level
Here’s the required amount of EXP per each Level for Erenor. It is the same for both Mythic and Erenor.
Weapon:
- 311
- 622
- 933
- 1244
- 1555
- 1866
- 2177
- 2488
- 2799
- 3110
Total EXP: 17105.
Armor:
- 233
- 466
- 699
- 932
- 1165
Total EXP: 3495.
The amount of gold required to leveling up varies. It’s hard to find exact numbers, because no one cared to post it, but it seems like the cost ranges from the hundreds to the thousands. I don’t have info about the exact numbers for the labor cost and gold cost, but I mean if you’re aiming to level up Erenor gear, the amount of labor and gold required for each level are the least of your concerns.
It’s pretty difficult to take advantage of leveling up an existing Erenor gear at Mythic up to 4 (since that is the max level at Mythic) and then synthesizing it to Eternal to max it to level 10, because – uhh… – it’s pricey to get a Mythic Erenor at high exp %, but if you are able to achieve that, you can save some gold by doing so.
Basically if you take the staff route to level up Erenor gear, after feeding 6 leggy staves, awaken the Erenor to T3. Level 2 of your subtype levels. Feed Mythic Erenor crate exp/Mythic staves/Mythic crafted infusions and aim to roll over 2796 mythic exp so that you can use mythic exp to level your gear all the way to level 5.
Hiram Required EXP per Level
I got this info from KR inven: http://m.inven.co.kr/board/archeage/2836/279641
Here are the EXP required for Hiram at each level.
Level |
Weapon |
Armor |
||||
EXP |
Labor |
Gold |
EXP |
Labor |
Gold |
|
1 |
372,339 |
550 |
500 |
219,484 |
220 |
250 |
2 |
744,678 |
600 |
750 |
438,968 |
240 |
375 |
3 |
1,117,017 |
650 |
1,000 |
658,452 |
260 |
500 |
4 |
1,489,356 |
700 |
1,250 |
877,936 |
280 |
625 |
5 |
1,861,695 |
750 |
1,500 |
1,097,420 |
300 |
750 |
6 |
2,234,034 |
800 |
1,750 |
– |
– |
– |
7 |
2,606,373 |
850 |
2,000 |
|||
8 |
2,978,712 |
900 |
2,250 |
|||
9 |
3,351,051 |
950 |
2,500 |
|||
10 |
3,723,390 |
1,000 |
2,750 |
|||
Total |
20,478,645 |
7,750 |
16,250 |
3,292,260 |
1,300 |
2,500 |
Immortal Warden Required EXP per Level
Got this from KR inven as well:
http://m.inven.co.kr/board/archeage/2641/13961
Here are the EXP required for Immortal Warden at each level
Level |
Weapon |
Armor |
||||
EXP |
Labor |
Gold |
EXP |
Labor |
Gold |
|
1 |
TBD |
TBD |
TBD |
109,473 |
220 |
250 |
2 |
TBD |
TBD |
TBD |
218,946 |
240 |
375 |
3 |
TBD |
TBD |
TBD |
328,419 |
260 |
500 |
4 |
TBD |
TBD |
TBD |
437,892 |
280 |
625 |
5 |
TBD |
TBD |
TBD |
547,365 |
300 |
750 |
6 |
TBD |
TBD |
TBD |
– |
– |
– |
7 |
TBD |
TBD |
TBD |
|||
8 |
TBD |
TBD |
TBD |
|||
9 |
TBD |
TBD |
TBD |
|||
10 |
TBD |
TBD |
TBD |
|||
Total |
TBD |
TBD |
TBD |
1,642,095 |
1,300 |
2,500 |
Quick Facts
- The EXP required for 1H is equivalent to a 2H.
- Armor pieces cost the same regardless of what piece it is. (The amount of GS you gain per piece are different though.) For example, a chest piece gain more GS than a glove piece.
- Leveling a gear from 1 to 2 is the same as leveling a gear from 4 to 5, leveling each of your gear one by one instead of trying to max level 1 piece at a time.
- Level up Weapon first or Armor first? WEAPON FIRST. There’s a bunch of explanation here: http://www.inven.co.kr/board/archeage/2641/13886
I’m lazy so just believe me. For healers who overheal, sure, go for armor first. - Apart from the static cost for leveling, The amount of exp consumed also costs you gold. For Immortal Warden gear, from level 1~5, it will roughly cost you 10k gold for each piece. The cost varies depending on the type of gear. (Eg. Costs more for chest piece.)