Black Dragon Patterns

We mere mortals in NA can’t even kill Black Dragon yet. Here are some detailed descriptions explaining about Black Dragon’s pattern and how to kill it or either contest it.

I felt like posting this, since it’s been a while since Black Dragon came out and I think I waited long enough for it to be available for everyone. I mean, it’s not really that of a secret information. Y’all can figure it out yourselves too.

Before I start, take note that (한글) shows the Korean name of the spell. This post might not be 100% accurate, but it’s safe to say this post would be helpful to a lot of you guys.

Patterns

Every 10% Boss HP triggers a pattern like the Scale Pattern or the Spirit Pattern. Before Boss starts, take Defense or Auramancy as they make you tankier and prevents you from getting one shotted easily.

The following spells are recommended to take.

  • Defense: Redoubt (Life), Revitalizing Cheer (Life)
  • Auramancy: Thwart (Mist/Stone), Shrug it off
  • Movement spells. (Helpful when slowed.)

Spell Patterns

1. Typhoon Wings (태풍의 날개)

Pushes everyone away from the boss. Before casting ends, use Redoubt, Revitalizing Cheer. Invulnerable Gliders also prevent you from getting pushed away, but it is best to save this last since you want to use it when you are about to die.

One important maneuver is to place yourself so that you don’t have flame mats behind you. This helps a lot because whenever you get tripped or pushed back, you might get pushed into those flame mats if they are behind you.

2. Black Dragon Scale (검은용의 비늘) AKA. Scale Pattern

BD flies up and drops scales for a long time during cast time. Go to the dropped scales and harvest them. Once harvested, the harvester will automatically use a spell to protect up to 10 people around himself against the boss’s nuke spell that follows up.

One important thing to know is that the Harvesters must not stay close with other harvesters, because the buff goes away once they get close to each other. (Stay about 10~15m away.)

If you are contesting the Black Dragon, this pattern is when your raid goes in and steals the scales to prevent the enemy raid from collecting those scales themselves.

You can harvest a scale and then go to an opposite faction player that harvested a scale to cancel their buff.

3. Smash Earth (대지 강타)

BD jumps slightly and slams the ground. You gotta glide or jump when the cast time ends. Jump at around 80% (or when you see BD coming down) of its cast time or stay glided. Even with decent gear and 40k+ HP, it’ll probably hurt you a lot, but you can easily dodge this attack!

4. Terrifying Roar (포효)

A very large AOE skill. Dragon deals nuke damage on people far away (Up to about 140m). This spell also stun everyone nearby the boss for about 6 seconds. There’s nothing much you can really do to counter this apart from Invuln gliding/mounting. This spell doesn’t usually hurt you much unless the boss gets stacks.

5. Lasso (당기기)

Lassos everyone close by towards the boss. Once lassoed the boss deals damage at the middle. You can use Shrug it Off to cancel lasso, but you will still take the damage. This damage is only lethal when BD gains stacks.

6. Penetrating Dark Energy (검은 기운의 잠식) AKA. Spirit Pattern

BD casts this spell and, after a couple seconds, unkillable spirit mobs spawn that move towards the boss. Every mob that makes it to BD gives a stack of the Devilish Contract buff. Each stack increases BD’s atk & def by 10%. This stack makes those non-lethal Lasso and Terrifying Roars lethal.

When this pattern starts, some raid members will get an arrow on top of themselves like how Kraken marks a random player nearby. Those players can “kill” the adds by going close to them.

THIS IS THE MOST IMPORTANT THING THOSE PEOPLE SHOULD BE DOING.

7. Sunder Earth (대지 가르기)

BD spawns an arc of blue mat in front of itself and then BD moves its right leg. After that BD deals damage on where the mat was. Just stay behind the Dragon’s legs (away from those mats) and you are fine.

8. Dark Energy Explosion (Black Bubble Pattern) (검은용의 침묵/깃털 패턴)

Boss flies up in the sky and stays there channeling. Everyone gets silenced. The only way to deal damage is to go into the Black Bubble that spawns around which gives you a casting spell and attack BD that way. When the casting ends, BD will deal nuke damage. It’s ideal if you can dodge this damage.

This pattern seems to only happen once the boss’ HP gets pretty low.

Non Spell Patterns

Spin

Standard attack. Just stay behind its leg.

Meteor

Spawns meteors. Ground will have red mat where meteors fall. Use Sonic Wave to remove burning debuff <Verify this>. Actually does have a very short cast time. (Probably like 10ms?) To reduce getting hit by meteor, your back shouldn’t be facing a fire mat because boss patterns will push you back and trip you into those fire mats.

Tremor

Uses its right leg to deal damage outwards to 5 directions.

Run Forwards

Just runs forward and then turns. EVERYONE should get behind to the boss by the time it turns. Mount up or glide up.

Fly Forwards

Takes off and flies forwards. EVERYONE should get behind to the boss by the time it turns. Mount up or glide up.

Fire Breath

Does a Fire Breath in front of the boss. Only the Tank should be at the front.

Fireball

One Fireball in front. If it hits a target, it spreads. Usually the tank that has the aggro is hit by this, so it is important for the tank to stay in front alone.

Sunder Earth behind

BD sometimes turns back and uses Sunder Earth type of skill without casting. Staying on each legs is crucial to avoid getting hit.

Good to know

Boss flies around. Always need to stay behind the boss so you have to follow the boss. Keeping Devilish Contract stack low is the most important. With high stacks, even normal hits will wipe a whole raid.

To contest BD, the best pattern to wait is the collecting Black Dragon Scale phase, or during the Penetrating Dark Energy phase, or Black Bubble phase. At 60% BD seems to get into hp regen phase. At 5% BD gains a lot of dmg/def. BD gains Frenzy once it gains enough stacks of Devilish Contract.

Honestly, if you are contesting, just make everyone go for CC tank specs and go in whenever BD does one of the major patterns. Your damage is going to be piss poor compared to BD’s skill damage anyway. Basically, once you see the BD’s hp dropping every 10% run in with an invulnerable mount and start spamming fortress, imprisons, bubbles, stillness, hell spears and the opponents should eventually get wiped by the Black Dragon’s pattern.

The advantage of doing this is that you can contest the opponent even if you have rebirth, since all you need to do is put CCs on the opponents that are under the boss.

Pattern Order

The Black Dragon 10% patterns aren’t entirely random.

Patterns that happen every 10%:

  • 90% Penetrating Dark Energy
  • 80% Black Dragon Scale
  • 70% Penetrating Dark Energy
  • 60% Dark Energy Explosion
  • 60%~0% Randomly triggers “Penetrating Dark Energy”
  • 50% Black Dragon Scale
  • 40% No Pattern
  • 30% Dark Energy Explosion
  • 20% Black Dragon Scale
  • 10% Dark Energy Explosion
  • 5% Berserk (Regen)

Contesting using the Aggro Reset Glitch

You can easily contest the Black Dragon using the Aggro reset glitch using sleep Witchcraft skills. Spec into “Focal Concussion”. Go into the boss using an invuln mount. Hit the boss once and use Focal Concussion on the Black Dragon’s main aggro. This causes the attempting raid problems, because the main tank will not be the main aggro anymore. Healers will have problems healing the new main aggro, thus the raid easily wipes.

Assign a couple players to do this during a pattern to maximize it’s effectiveness.

Focal Concussion is banned from being used to contest bosses, so don’t do it. It’ll get fixed in upcoming patches anyway.

FOCAL CONCUSSION & NODACHI MECHANISM GOT CHANGED. NO LONGER VALID.