Equipment Subtype Levels

Previously known as Gear Specialization Levels

So… I’ve done snippets of translations regarding the Garden update which includes the new Gear Specialization feature, but this is some details explanation with numbers involved 😃 I’ve been calling this Gear Specialization Levels before, but umm Gamigo decided to call it Equipment Subtype Levels so I’ll call it that way from now on.

Intro

XL released the Garden Update a while ago and it is the update which NA/EU will be getting next. The Garden patch is probably one of XL’s most ambitious patches ever, since it introduces a cross server region.

Apart from introducing a new region, they also added new tiers for Hiram gear and Erenor gear! Hiram gets T5 (Exalted) and Erenor gets T3 (Brilliant). (After the Garden Patch, yall would’ve noticed that Library now got T3 as well.)

Unlike the T3 Library gear that is added later into the game, T5 Hiram and T3 Erenor doesn’t really get much of a buff in stats or damage initially. The cool thing though is that T5 Hiram, T3 Erenor, T2 Library gear all gets a new feature called Equipment Subtype. This applies to both Weapon and Armor.

Basically these extra levels increases your gear’s strength against its counterparts. For example, if you level up your bow’s subtype level, the bow will hit harder against cloth players. If you level up your cloth gear’s subtype level, bow attacks will basically hurt less.

At level 10, it has been reported that you would have a DPS increase of 10~20%. Not sure how much armor levels would affect that yet, since these were tests users did by themselves.

Max Levels for each Gear Type

Each gear all have different max enhancement level it can reach and here are the following: (I don’t know what the levels for T3 Library weapons will be. Tbh, no one should use it anyway.)

XL mentioned eventually players will be able to max level up the enhancement level for the gears that don’t go up to 4, 10 (mythic, eternal respectively)

Gear

Weapon

Armor

Mythic

Eternal

Mythic

Eternal

T5 Hiram

4

10

2

5

T3 Erenor

4

10

2

5

T2 RD

4

2

T1 Levi

T1 Charybdis

T2 Lib

T3 Lib (Immortal Warden)

TBD

TBD

2

5

T2 BD

4

10

2

5

T2 Levi

T2 Charybdis

T2 Anthalon

Leveling Tab UI

Imagine Feeding Eternal Erenor Infusions 🤮

Leveling Gear Specialization Levels require you to consume existing experience points from your gear. You can’t feed experience in a way it will lower your gear’s item grade (Eternal -> Mythic), so you will have to feed Eternal Erenor Infusions to your Eternal Erenor gear or Mythic Erenor Infusions to your Mythic Erenors. Uhh…. Good luck with that. You can always feed staves and shit if you can afford it.

Luckily for Hiram and Library gear, you can just feed the gear with existing infusions into your gear. The catch is that it requires way more experience than Erenor.

Damage Type VS Armor Type

Attack Speeds are written in parenthesis. The damage type for each weapon are the following:

  • Piercing: Bow(1.0)
  • Slashing: Dagger(0.8), Sword(1.0), Katana(1.0), Nodachi(1.1), Greatsword(1.1), Shortspear(1.1), Longspear(1.2)
  • Crushing: Axe(1.1), Greataxe(1.2)
  • Blasting: Sceptor(1.0), Staff(1.3)
  • Bludgeoning: Club(1.2), Greatclub(1.3)
Armor TypeSlashingCrushingBludgeoningBlastingPiercing
ClothLowNoneMedium HighNoneHigh
LeatherHighMediumMedium LowLowNone
PlateNoneMediumNoneHighLow
The bludgeoning type and blasting type is newly added.

Clubs and Greatclubs have bludgeoning damage/heal type which means it will heal players that are wearing Cloth and Leather more, but not for players wearing Plate.

Erenor Required EXP per Level

Here’s the required amount of EXP per each Level for Erenor. It is the same for both Mythic and Erenor.

Weapon:

  1. 311
  2. 622
  3. 933
  4. 1244
  5. 1555
  6. 1866
  7. 2177
  8. 2488
  9. 2799
  10. 3110

Total EXP: 17105.

Armor:

  1. 233
  2. 466
  3. 699
  4. 932
  5. 1165

Total EXP: 3495.

The amount of gold required to leveling up varies. It’s hard to find exact numbers, because no one cared to post it, but it seems like the cost ranges from the hundreds to the thousands. I don’t have info about the exact numbers for the labor cost and gold cost, but I mean if you’re aiming to level up Erenor gear, the amount of labor and gold required for each level are the least of your concerns.

It’s pretty difficult to take advantage of leveling up an existing Erenor gear at Mythic up to 4 (since that is the max level at Mythic) and then synthesizing it to Eternal to max it to level 10, because – uhh… – it’s pricey to get a Mythic Erenor at high exp %, but if you are able to achieve that, you can save some gold by doing so.

Basically if you take the staff route to level up Erenor gear, after feeding 6 leggy staves, awaken the Erenor to T3. Level 2 of your subtype levels. Feed Mythic Erenor crate exp/Mythic staves/Mythic crafted infusions and aim to roll over 2796 mythic exp so that you can use mythic exp to level your gear all the way to level 5.

Hiram Required EXP per Level

I got this info from KR inven: http://m.inven.co.kr/board/archeage/2836/279641
Here are the EXP required for Hiram at each level.

Level

Weapon

Armor

EXP

Labor

Gold

EXP

Labor

Gold

1

372,339

550

500

219,484

220

250

2

744,678

600

750

438,968

240

375

3

1,117,017

650

1,000

658,452

260

500

4

1,489,356

700

1,250

877,936

280

625

5

1,861,695

750

1,500

1,097,420

300

750

6

2,234,034

800

1,750

7

2,606,373

850

2,000

8

2,978,712

900

2,250

9

3,351,051

950

2,500

10

3,723,390

1,000

2,750

Total

20,478,645

7,750

16,250

3,292,260

1,300

2,500

Immortal Warden Required EXP per Level

Got this from KR inven as well:
http://m.inven.co.kr/board/archeage/2641/13961
Here are the EXP required for Immortal Warden at each level

Level

Weapon

Armor

EXP

Labor

Gold

EXP

Labor

Gold

1

TBD

TBD

TBD

109,473

220

250

2

TBD

TBD

TBD

218,946

240

375

3

TBD

TBD

TBD

328,419

260

500

4

TBD

TBD

TBD

437,892

280

625

5

TBD

TBD

TBD

547,365

300

750

6

TBD

TBD

TBD

7

TBD

TBD

TBD

8

TBD

TBD

TBD

9

TBD

TBD

TBD

10

TBD

TBD

TBD

Total

TBD

TBD

TBD

1,642,095

1,300

2,500

Quick Facts

  • The EXP required for 1H is equivalent to a 2H.
  • Armor pieces cost the same regardless of what piece it is. (The amount of GS you gain per piece are different though.) For example, a chest piece gain more GS than a glove piece.
  • Leveling a gear from 1 to 2 is the same as leveling a gear from 4 to 5, leveling each of your gear one by one instead of trying to max level 1 piece at a time.
  • Level up Weapon first or Armor first? WEAPON FIRST. There’s a bunch of explanation here: http://www.inven.co.kr/board/archeage/2641/13886
    I’m lazy so just believe me. For healers who overheal, sure, go for armor first.
  • Apart from the static cost for leveling, The amount of exp consumed also costs you gold. For Immortal Warden gear, from level 1~5, it will roughly cost you 10k gold for each piece. The cost varies depending on the type of gear. (Eg. Costs more for chest piece.)

4 thoughts on “Equipment Subtype Levels

  1. How does the new damage type for club (mythical) and scepter/staff (destruction) translate to melee attacks?
    Does this mean if I use a 1h club and battlerage skills, it will calculate as mythical dmg instead of crushing dmg?
    Will these attacks still scale from Strength stat or will they use Spirit instead?

    Same for scepter, will my Triple Slash hit as destruction damage, for example?

    Like

    1. That’s a good question. Honestly I’ve seen some posts asking whether clubs deal extra damage to their respective counterparts as well as healing. Some people claim that they do, but I didn’t see any actual proof to support it.

      To answer your question about whether attacks would be based on str or spirit, it should be the same where melee skills’ damages are going to be based on strength whereas vitalism skills’ damages are going to be based on spirit. So if you are going to use any battlerage skills, you would never want to get a club or scepter. Not only just the weapon type being disadvantageous, hybrid classes just don’t work, because of all the gems would only help 1 type of the skill tree you have.

      Like

  2. The immortal lib or t3 lib gear is the upgraded version of t2 lib ? or its new armor pieces that need to grind ? If yes I assume the t2 lib is only good to feed to the immortal lib piece.

    Like

    1. Immortal Gear/T3 lib gear can be awakened from T2 lib, but it can also be obtained as a drop in the Ipnysh dungeon like how you can obtain T1 lib gear from the lib dungeon. Basically, while continously grind the Ipnysh dungeon, feed your T2 gear to your T3 gear if you get a drop from the dungeon. And if you have enough mats to make an awakening scroll, just awaken the gears that aren’t T3 yet. This is the best way to not have to grind the new dungeon too much.

      Like

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