So on April 2nd 2020, XL released the Hidden Story patch that briefly mentioned about NPCs being able to sell Erenor Infusions in exchange of Territory Coins.
Yes, I know you can craft Erenor Infusions using Territory Coins and other mats, but this new addition only required Territory Coins. People thought this might be a potential way to get cheaper Erenor experience compared to the traditional Ayanad Staff feeding method or crafting your own Erenor Infusion. We finally got some information about how many Territory Coins would cost you to get those Erenor Infusions and they aren’t looking great.
# of required Territory Coins
500? (My guess)
Characters can only exchange one Erenor Infusion per day from all the Territories you own.
Some rough NA Math
So I bought a ton of Lord’s Coins for 35 gold per piece hoping it to be worth the investment. Heck even if it wasn’t really worth, I had enough time to sell them or even use a portion myself.
Amount of gold you spend getting Legendary Erenor exp buying Infusions = 750 * 35 (How much I spent per coin) * 4 (staff gives about 8184 exp, but infusions gives u 2k) = 105,000 Gold.
It usually costs around 60,000 ~ 70,000 Gold for a 2H Ayanad Leggy Staff. (8184 exp)
So for buying Infusions to be equivalent in efficiency compared to staves, Lord’s Coins have to be around 20G ~ 23G which is definitely not the case in NA Legacy.
Amount of gold you spend getting Divine Erenor exp buying Infusions = 250 * 35 (How much I spent per coin) * 3.7 (staff gives about 7343 exp, but infusions gives u 2k) = 32,375 Gold.
It usually costs around 10,000 ~ 12,000 Gold for a 2H Ayanad Divine Staff. (7343 exp)
So for buying Infusions to be equivalent in efficiency compared to staves, Lord’s Coins have to be around 10G ~ 13G which is also not the case in NA Legacy.
So yeah, nothing else really left on my end. The hype that Erenor would become easier to make was just a hype and actually never was true. Once I get more information about other grade, I’ll update the table.
So… I’ve done snippets of translations regarding the Garden update which includes the new Gear Specialization feature, but this is some details explanation with numbers involved 😃 I’ve been calling this Gear Specialization Levels before, but umm Gamigo decided to call it Equipment Subtype Levels so I’ll call it that way from now on.
XL released the Garden Update a while ago and it is the update which NA/EU will be getting next. The Garden patch is probably one of XL’s most ambitious patches ever, since it introduces a cross server region.
Apart from introducing a new region, they also added new tiers for Hiram gear and Erenor gear! Hiram gets T5 (Exalted) and Erenor gets T3 (Brilliant). (After the Garden Patch, yall would’ve noticed that Library now got T3 as well.)
Unlike the T3 Library gear that is added later into the game, T5 Hiram and T3 Erenor doesn’t really get much of a buff in stats or damage initially. The cool thing though is that T5 Hiram, T3 Erenor, T2 Library gear all gets a new feature called Equipment Subtype. This applies to both Weapon and Armor.
Basically these extra levels increases your gear’s strength against its counterparts. For example, if you level up your bow’s subtype level, the bow will hit harder against cloth players. If you level up your cloth gear’s subtype level, bow attacks will basically hurt less.
At level 10, it has been reported that you would have a DPS increase of 10~20%. Not sure how much armor levels would affect that yet, since these were tests users did by themselves.
Max Levels for each Gear Type
Each gear all have different max enhancement level it can reach and here are the following: (I don’t know what the levels for T3 Library will be yet.)
XL mentioned eventually players will be able to max level up the enhancement level for the gears that don’t go up to 4, 10 (mythic, eternal respectively)
T3 Lib (Shabbat)
Leveling Tab UI
Leveling Gear Specialization Levels require you to consume existing experience points from your gear. You can’t feed experience in a way it will lower your gear’s item grade (Eternal -> Mythic), so you will have to feed Eternal Erenor Infusions to your Eternal Erenor gear or Mythic Erenor Infusions to your Mythic Erenors. Uhh…. Good luck with that. You can always feed staves and shit if you can afford it.
Luckily for Hiram and Library gear, you can just feed the gear with existing infusions into your gear. The catch is that it requires way more experience than Erenor.
Damage Type VS Armor Type
Attack Speeds are written in parenthesis. The damage type for each weapon are the following:
The bludgeoning type and blasting type is newly added.
Clubs and Greatclubs have bludgeoning damage/heal type which means it will heal players that are wearing Cloth and Leather more, but not for players wearing Plate.
Erenor Required EXP per Level
Here’s the required amount of EXP per each Level for Erenor. It is the same for both Mythic and Erenor.
Total EXP: 17105.
Total EXP: 3495.
The amount of gold required to leveling up varies. It’s hard to find exact numbers, because no one cared to post it, but it seems like the cost ranges from the hundreds to the thousands. I don’t have info about the exact numbers for the labor cost and gold cost, but I mean if you’re aiming to level up Erenor gear, the amount of labor and gold required for each level are the least of your concerns.
It’s pretty difficult to take advantage of leveling up an existing Erenor gear at Mythic up to 4 (since that is the max level at Mythic) and then synthesizing it to Eternal to max it to level 10, because – uhh… – it’s pricey to get a Mythic Erenor at high exp %, but if you are able to achieve that, you can save some gold by doing so.
Apart from the static cost for leveling, The amount of exp consumed also costs you gold. For Shabbot gear, from level 1~5, it will roughly cost you 10k gold for each piece. The cost varies depending on the type of gear. (Eg. Costs more for chest piece.)