Ipnysh’s Relic is a new progression system available since 1/14/2021 in KR Archeage. It’s kind of like Maplestory’s Star force system. Basically think of it as a progression where you strengthen your body instead of your actual gear. For example: if you strengthen your chest and grow abs, any chest piece you equip will get some bonus stats.
You can gain mats to upgrade your Ipnysh’s Relic by participating in Mt. Ipnysh quests and these mats are used for both weapon and armor.
The colored orbs above are used to increase your experience, and the Ewan’s Rune (blue triangle item above) that costs 150 tokens is used to basically tier up your body part.
There are total 16 body parts you can ‘enhance’ in the Ipnysh’s Relic system
3 Attack Body Parts: Right hand Weapon, Left hand Weapon, Bow
6 Support Body Parts:Necklace, 2 x Rings, 2 x Earrings, Instrument
Feeding exp using the mats will let you level up each body part eventually. Every time the piece levels up, it will gain a star⭐. Each body part can go up to 10 stars ⭐.
Increasing the tier of your body part also increases the equipped gear’s gear score, damage, and armor. I’m not sure about the exact amounts, but 5 stars on an 30+ level 10 T3 Erenor Bow increases the DPS from 1177.3 -> 1211.8.
If you reach 5 stars ⭐ on a body part, you get your first synth on your body part, and if you reach 10 stars ⭐ on a body part, you get your second synth stat on your body part. Support body part is an exception. First synth stat is available at 2⭐, 2nd synth stat at 3⭐, and 3rd synth stat which is only available for support body parts is available at 4⭐.The first synth stat on body parts will be normal stat attributes like Str, Agi, Int, Sta, Spi, and the second synth stat you get will be stats like cast time, attack speed, and more. What stat you get when you become that tier is random, so you need to use serendipity stones to reroll them.
Like mentioned earlier, Ewan’s rune is used to increase your star value on your body part. There are 3 tiers of Ewan’s rune. These tiered Ewan’s rune are used for different tiers of your body part:
T1 Ewan’s Runes are available in the Merchant, but T2 requires 3x T1 Ewan’s Runes and 10x Bloody Scales (Available in the new zone.) T3 Ewan’s Runes require 3x T2 Ewan’s Runes and 30x Bloody Scales.
Max HP 2000 & Max Mana 1000
750 Physical & Magical Defense
500 Toughness & 200 Resilience
If you look at the UI above, there are 3 bars at the bottom right each with 3 stars. The top is for attack body parts, 2nd is for defense body parts, and the 3rd is for support body parts. If you exceed the amount of stars necessary as per the UI says, you will gain the respective set bonus. However all three types of body parts needs to have the amount of stars satisfied to get the set effect.
Here are some examples:
If you get 12 attack stars, 28 defense stars, 12 support stars, you’ll get the level 1 set effect.
If you get 30 attack stars, 28 defense stars, 24 support stars, you’ll get the level 1 set effect.
If you get 21 attack stars, 70 defense stars, 24 support stars, you’ll get the level 1 & 2 set effect.
If you get 30 attack stars, 70 defense stars, 24 support stars, you’ll get the level 1 & 2 & 3 set effect.
Hi we’re greeting you guys with the first Amigo post of 2021. We were worried about the different atmosphere during the holidays, but we believe this won’t last long and hope all of you stay safe and healthy.
This Amigo post contains information of the Spring update that will occur during March and April. Most of these changes will land during then, but some contents like The Garuda Habitats and the Resource Purification might come around April and May depending on the development speed, so please keep noted.
Field Content Renewal
In 2021, we are renewing some of the old, but active content. First of all, we are adding a new phase in Crimson Rifts and Grimghast Rifts to add some new experiences with better rewards.
Despite the Garden Anthalon has disappeared (assuming they’re talking about the quest line, since there were no changes with Garden Anthalon), there are still demons left in the Garden. Demons, which can only show themselves when they have a medium to go into, seeked to find a new medium, and the bloody army that lost they commanders volunteered to become the demon’s new medium. With their new medium, the demons finally reappeared to the Earth.
Once the existing phases are over, an unknown hereafter grasp spawns from the ground. When these are destroyed in time, the demons will start to spawn and the difficulty will raise up much harder.
Like CR, once the original phases are over and the hereafter grips are destroyed, two unknown portals will spawn.
Each of these portals leads to a different place, and you will meet new different mobs. To defeat these mob of demon, you will need to utilize the GR cannons efficiently.
There will be an addition of rewards such as more honor points. Not only that, when defeating the new mobs, a new white lunagem may drop from them. These gems increase a specific skill tree’s skill damage or healing skill by 1%. These gems can only be equipped on a head piece, so I doubt it’ll be useful in anyway unless it can be upgraded. (No mention of it being able to get upgraded.)
Eg. Battlerage skill damage 1% increase.
Golden Plains Battle will now be renamed as Faction Honor Battle. The Faction Honor Battle will now randomly choose a map between the newly added Garuda Habitat and the existing Halcyona map. Unlike the existing map, the Garuda Habitat has much more chokes, so how battles pan out will change significantly.
The Garuda Habitat we aim to add on April has a short distance between faction bases, but has many different routes. Also due to the environment, players will have limited vision (cuz of all the mountains and trees.) These features will make strategic maneuvers more important ever than before rather than where you would line fight in Halcyona. It will be important to have scouts to see where your enemies are located. Uhh just fucking put an alt on the opposite faction, dummy.
We hope you will enjoy this new map.
Sea of Drowned Love
This 10 man dungeons now becomes a 5 man dungeon. It will require at least 3 players to pop, and things like the timers will be rebalanced accordingly.
Greater Dungeons have been enjoyed by players early on, but now they’re mostly just ran solo to farm materials. As a result, not many people have been using it, but still had consistent use.
This update lets players access the dungeons more conveniently by making them an instance dungeon. This means it will become cross dungeon, but players who want to solo farm can still enter the dungeons by themselves via the UI.
Castle Content: Auroria Resource Purification
XL added a new castle content where you would purify resources. The faction that owns the castle and activate the content (I assume like how the mining content works). They could then purify resources via the spawned miners. When the purification is over, the castle income will go up. The longer you purify, the more income the castle will gain, but it also means the packs you can get by destroying these miners will worth more.
Enemy factions can destory this miner and get a pack which can be individually sold to the Relic merchant, but they can also bring to their faction owned castle to increase that castle’s income. Not sure who’d ever do that honestly.
The buff says each miner will increase the castle’s income by 600 gold when it is fully purifies.
This content is planned to be introduced in the April update, so keep noted.
The newly added Ancestral skills are for the Gunslinger skill tree, and makes the complicated skill more simple when chosen the correct ancestral skill for the right situation. Also, some ancestral skills will add additional damage.
Quality of Life
Credit Shop Improvement
We tried improving the usability of the credit shop when we were adding the improved search feature, but didn’t make it on time. This change will improve the overall layout and should make things a lot more straight forward.
Not only that, you can order items with different filters to find things you want to buy more easily.
Items with a bonus
Items regarding Patron.
Improvements with Chatting.
It may seem trivial, but you may have noticed some inconvenience regarding the chat UI where you weren’t able to scroll up or down with your mouse wheel, etc. Now you can do so, as well as right clicking to select the word, and more conveniences are here to come.
Improvements with Auction Information
Sometimes you may get confused with the price noted in the Auction house, and might have ended up buying items that were more expensive than the average item price. To reduce this issue and the reduce market manipulation, we are adding more information into the UI that helps you check the price information before you make a purchase.
Some times it was difficult for players to drive and check the map at the same time. Now XL added a feature where you can apply a 40% transparency to the map, so that you can easily navigate while checking the map at the same time. (Like Diablo 2.)
Improvements with Stat Migration
Now you will able to do the following with Stat Migration
Even when you maxed out with Stat migration, you can reduce the stats you’ve increased with Stat Migration.
For example, you have a Stamina Migration as a Melee DPS and you accidentally increased some Agility instead of Stamina. Now you don’t have to reset your stats. Instead you can just decrease the Agility to gain Stamina.
Doesn’t work when the increased stat is larger than the stat you are trying to decrease. (Doesn’t apply to NA/EU, because KR’s Stat Migration is a bit different.)
Cannot be used to change a stat you didn’t already change via stat migration.
This is all we have the the Spring update. As announced earlier some content can end up in the April and May updates. Also depending on how the servers are like, we might add some balance changes during April and May. We’ll also be adding events and seasonal arenas during then, so hope this excites you guys.
The dev team is working hard for the upcoming Summer update. XL can’t release much of the details yet, but they aim to improve the Guild system as well as adding some new content that can be done as a guild. Besides that, they are gonna do more field content renewals and will be adding a new dungeon.
Last around this time of the year we vividly remember being busy while introducing the Garden servers. A year has already passed by, and we are introducing Mount Ipnysh. Unfortunately we will first announce all of you that this month’s planned update – originally planned for 1/7 – will get delayed a week and release in 1/14 Thursday.
The lack of time was caused by prepping 2 large updates consecutively during the winter, but also because of working remotely during the pandemic. We hope all of you to stay patient, and they will do their best to repay you guys with a good update.
The main objective they’ve thought while prepping the Mount Ipnysh update was to provide content that could be enjoyed by every player regardless of their gear progression.
Currently Korean Archeage has a wide specturm of servers from the oldest Legacy servers, 2 Unchained servers, to the most recently opened Morpheus server. That being last year around this time, opening the garden zone and opening higher tier gear only provided content to end game players who play in the Legacy servers and the Garden 1 server.
As a result, while it can be a bit ambitious, this Mount Ipnysh update contains a level scaling system that determines the zone’s difficulty based on your gear progression, and, while mileages may vary, rewards and benefits everyone.
From this, they hope new NEW PLAYERS MY ASS and returning players can enjoy this new update and skip some of the long processes of gearing up.
1. The Fateful Return
The guardians that sensed a threat in Mysthrane Gorge realized that they needed other protector’s help to prepare for the coming chaos. Freyjan and Loreal, who remembers their past life, heads to Mount Ipnysh, home of the guardians, in hopes to find other guardians like themselves.
However Mount Ipnysh looked a lot different than how it looked like in the guardian’s memory. The Akasch structures and aura spread across Mount Ipnysh shows that Akach’s invasion has already begun.
The story of Mount Ipnysh that will be introduced on January will start with the guardians trying to defend from the already started Akasch’s Invasions. Through this update, you will be able to learn about how the Akasch were able to endure through such long time to come over to the Hirnor dimension players all live in, whether there were any other awaken guardians.
2. Queen’s Altar
The Adventurers that did all they can do to stop Akasch’s invasion with the Guardians chased Raven’s whereabouts and felt they were getting closer to Akasch. Eventually Raven’s traces led the Adventurer and the Guardians to the Queen’s Altar which lies truth of another story.
The Queen’s Altar was a place used by Akasch to serve their Queen ‘Kina’. Though not necessary, providing sacrifice was an act of obediance meant a lot in Akasch’s culture. The appearance of the Queen’s Altar in Mt. Ipnysh meant that Akasch’s invasion is imminent.
The Queen’s Altar is an Episodic Dungeon and can be entered depending on your quest progression. With your friends that show up in the main quest, you will fight back against the Akasch’s invasion that gets stronger over time.
We’re introducing a new system that only applies within the Mt. Ipnysh zone.
Buffs the following:
Increases Max HP
Increases PvE Damage
Reduces Received PvE damage
Increases Ally targeted Healing Power
This buff get reduced the stronger your actual character is.
Inside Mt. Ipnysh, you get the Potential buff that gives you combat buffs against NPCs. This buff helps lesser geared Adventurers to also enjoy content within Mt. Ipnysh, and gets reduced the more the character gets stronger.
Over time, MMORPGs tend to have a higher entry barrier for new/returning players to enjoy the game as they face difficulties progressing in the game. As a result, XL is trying out features like this Potential system to help those to enjoy new content even if they are not as geared as the high gear score players.
This will also help newly starting players to not only enjoy Mt. Ipnysh, but also progress faster through the given rewards.
4. Akasch’s Badge Merchant
You can earn Akasch’s Badges by killing mobs, completing quests, and participating in the Akasch’s invasion in Mt. Ipnysh. This item can be exchanged with several useful items via a merchant. A normal merchant is available in Mt. Ipnysh and also in each faction’s bases within, but a special merchant that sells special items is only available for a short period of time when you defend Akasch’s Invasion.
The special merchant only sells some items out of a pool of items, and these items can only be purchased once. This purchase limit resets every midnight, and if you’re lucky, you might be able to buy those items with a discount.
Through advanced knowledge from the ancient race Akasch made a dimension laboratory and collected knowledge about dimensions. From Raven, who discovered the border of dimensions, Akasch learned that Ipnysh’s Seal spell was encrypted. Ipnysh’s Seal spell’s password kept on changing with an unknown interval, and it took Akaschs hundreds of years to understand it.
Finally, Akasch designed ‘Hapash’ to decode the Seal spell. With Raven weakening the Akasch Sealstone, Ipnysh’s Seal spell malfunctioned and stopped changing its password. ‘Hapash’ never stopped and kept trying to decode the password, and finally comes the moment where borders between the two dimensions are gone. The portal is very close from from opening.
Kina, the ruler of the Akasch, remembers even the very last moment when the Ipnysh stopped them before, and chooses the fortress Mt. Ipnysh as their recall portal.
1. Akasch’s Invasion Process
Akasch’s Invasion happens up to 3 times a week, and continuously changes the visuals of the world during the start of the invasion till the end.
Omen of the Crack: Mt. Ipnysh starts having changes, and players group up to prepare for the invasion.
Crack in the Dimension: Cracks around Mt. Ipnysh starts causing abnormal phenomenons, and players have to investigate and fix them.
Akasch’s Invasion: Akasch starts appearing in Mt. Ipnysh, and the players have to stop them.
When Akasch’s Invasion starts the whole world is in danger, so players have to cooperate with each other regardless of their factions. As a result, Mt. Ipnysh goes into peace, and factions will not be able to fight each other.
2. Results of Akasch’s Invasion
Once the invasion starts, all players have to fight against Akasch. Regardless of the faction, points from every player’s activities counts as ally’s points, while Akasch earns points by taking over Mt. Ipnysh and killing players. To stop the invasion, the players have to earn points faster than Akasch by destroying the dimension cracks and defeating Akasch mobs.
If the invasion is stopped, Akasch will retreat until the next invasion and players will be able to gain a variety of rewards. The rewards mentioned here are core materials necessary for ‘Ipnysh’s Relic‘ which will be discussed below.
On the other hand, failing to prevent the invasion still makes Akasch to retreat, but raid bosses throughout the world (like Kraken, and Charybdis) will become even more powerful than they usually are.
Ipnysh’s Relic lets you use powers passed by Ipnysh to extremely enhance your equipped gear. This is a slightly different concept than improving your gear, as this system improves the character’s body that equips the gear.
For example, if you improve your right hand with Ipnysh’s Relic (depending on how much you improved the right hand), the weapon on your right hand will become more and more stronger. This improvement can be done on every part of your body. Not only that, once you reach a certain rank, you may receive special effects and can also receive set effects, so you can strategize how you would like to improve your body.
Ipnysh’s Relic improves the character’s body part that equips gear, so you can only receive the effects when you actually equip a gear on that body part. But that also means, you can receive that effect regardless of what type of armor you wear, so it is a viable progression method for any player regardless of whether the player is fully geared or not.
This update isn’t only tailored for high gear score players who are done gearing up, so all sorts of players can try out this content and find the rewards useful, and XL hopes players will find this content enjoyable.
1. Increasing Max Ancestral Levels
As much as the new update provides new zones and new ways to progress further, the update also increases the max Ancestral level. The effects you get by getting higher level is about the same as previous levels, so you won’t gain a significant edge from levels, but XL hopes EXP gained from a variety of activities won’t just go to waste.
2. Manastorm Crystal Merchant
Like the Special merchant that appears in Mt. Ipnysh, this merchant also lets players to exchange items via Manastorm Crystals. Some of the items available in the Manastorm fountain (the thing in Mirage Isles) will be available via RNG, and will be sold on a discount, so when you find the item you want, hurry and go grab it!
Shop can be opened via Ctrl + N
You can get a free reroll item every day, and you can buy a paid reroll with 2 Manastorm Crystals up to 100 times.
The purchase limitations and reroll limit resets every midnight.
You might be able to also get some exclusive cosmetic items from this shop, so keep an eye on it.
3. Cosmetic Item Achievement
An achievement by gathering a variety of Cosmetic items, that are available in Archeage, has been added. Once you get this achievement, you can get an awakening scroll that can be used on your Costume to get special effects. Once you get the achievement, you can always remake this awakening scroll, but awakened costumes will always become bound regardless of whether you wore it or not.
Awakening Effect Description:
Gain 100 Labor
Heals your HP and MP over 10s (They wrote this wrong as “Heals your Max HP and MP over 10s”)
Cannot be used while in combat. Effect gets removed if hit.
Can be used while on mount, and also can be used while invisible.
Cooldown of 1 hour.
4. 8 Year Anniversary Arena
To commemorate the 8th year of Archeage, XL is introducing a new event Arena. This has similar rules to “Among Us”. Now I won’t see my guildmates playing Among Us after content lul
This Arena has 8 players. There will be 6 “Adventurers” and 2 “Guardians” assigned randomly. You need to find Anniversary cakes that are spread throughout the ancient monument and light them up. The guardians can also light up the cake, but will amplify the “Curse”, so you need to be careful.
6 Adventurers can vote to find the Imposter Guardian, but the Guardians can instantly kill the adventurers. The Guardians have to not get caught by the Adventurers and kill the Adventurers while amplifying the Curse by lighting up cakes. Adventurers basically just have to find the Guardians and light up the cakes to reduce the Curse to leave the place.
It’s already been 3 years since they uploaded Amigo posts every month. There’s been a ton of happenings and changes throughout the years and XL is very thankful that yall are sticking with them all this time. They felt this year was even more chaotic, because of Covid 19. They’ve been writing this while working from home, and really realized so much has happened during the past few years.
After this January update, XL plans to release major updates during March, Summer, September, and Winter. So about 4~5 big updates they claim. During months that don’t have big updates, they will work on balance patches and QoL improvements, as well as adding live services. They’ll prioritize those changes based of off player feedback, so they encourage players to send tons of ideas and opinions.
Finally 2020 has come to an end and 2021 is starting. They hope yall have a good end of the year, and hope 2021 will be full of hope and joy.
Until now a lot of players have been waiting for the new class: Gunslinger. The upcoming December 3rd update introduces the skill class that is based on the Shotgun (Range attack based). The narrative of Gunslinger and some of the motions were shown in game via Morpheus and through the Chronicle quests, but this update will hype you guys up since the class and Shotguns will finally be able to be played by all of you.
In December the development team prepared, not only the Gunslinger class and Shotguns, but also many other contents. XL hopes players will enjoy them.
Many player might already know, but the Gunslinger class is symbol of Morpheus, who is the leader of the Pirates and the ruler of the Growling Isles. The Chronicle quest introduced Morpheus’ hidden story and the story behind the Gunslinger class.
The combat style Morpheus invented by using the Shotgun has some differences between its range based class, Archery. Unlike Archery that can deal the maximum amount of damage from a distant and the bow that can quickly shoot, the Shotgun shoots several pre-loaded bullets and gunpowder to deal powerful damage, however it cannot deal precise damage from faraway.
Changes the range of the “sweet spot”. Range Gunslinger Skill multiple hit range limit +2m 5 Gunslinger Points needed
When Reload skill used, +1 Madness 6 Gunslinger Points needed
Master of Evasion
Evasion +3% 7 Gunslinger Points needed
The Luck is Mine
Endless Shot increases Sanity +1 with a 50% chance 7 Gunslinger Points needed
Instead of precisely sniping targets far from the fight, the ideal play would likely be to join the heart of the fight and utilize the Shotgun’s wide array of powerful AoE skills to deal a lot of damage to a lot of foes. Also, Morpheus’ Gunslinger does everything in its power to destroy its foe, so even if you cannot kill the foe, you could leave debuffs like Corrosion or Infection to force the enemy to abandon the fight.
It may seem a bit unfamiliar to the traditional PvP group, but XL hopes the class can use its flexible dodging skill and mobility skills to weaken the enemy’s ball and break their formation.
Shotgun will be Gunslinger’s main range weapon. Both bow and the shotgun can use each of their own main class’s skills, but the weapons have slightly different effect when using the counterpart’s skill class, so it is efficient to use the weapons for its intended skill class.
Every gear line (hiram, lib, etc) will have a Shotgun. Shotguns will be available in Hiram, Raid, Dungeon, Crafting. A total of 63 Shotguns will be added in this update, and they have the identical gear progression like other weapons. Since there are a variety of designs for the shotguns it will be quite a fun for you guys to find the skin that you would like to use.
Race Change (Visuals Only)
Since many players requested, players can now change their character model to a different race. This only lasts for a certain amount of time (30 days for the item shown below), so it doesn’t actually affect the player’s gender, faction. Think of it as this simply changes your character’s racial looks.
When you use the item, a UI will pop up to prompt you for the race you change to change into. After racial change, you will get the basic racial features (like Warborn horns), but you will have to use the complimentary salon ticket to make specific customization. Also the effects are gone, you can use a salon ticket to change back to your original appearance instead of the default racial looks. (I assume this is given for free?)
Like mentioned above, this does not permanently change your race, but only changes your racial character model, so there are a couple points to keep in mind.
If you Cancel the Racial Change, the remaining duration does not get refunded in anyway.
While you in a different race, you cannot change your race or change your gender.
Racial specific item appearances won’t be shown once you change your race.
When the duration expires or gets canceled while the player is in-game, logging back in will update the player’s looks.
To change your race, you need to learn about the secrets about racial transmogrify. Its not a big secret, but the quest <Potion that changes appearances> must be completed to change races. Said quest will have more information once the update is live.
XL does not exactly decided how they will provide this race changing ticket, but they are planning to make it available during an event to commemorate the first release of race changes. Further posts will contain more information about this.
The current labor system saves information on to the account, where labor is shared to any character regardless of which server it is in. But this feature caused problems where a server’s labor would get used on a different server, and promoted alt usages, and overall caused a negative impact to the game.
To fix this problem and improve Archeage’s economy, XL is changing the account labor system.
First of all, the biggest change is that every labor regenerated while the character is offline gets added into the server labor pool. As a result, the labor regenerated by staying online every 5 minutes now only gets added into the server pool where that character is logged in. Now labor regenerated while the account being offline only get saved into the account labor pool.
Account Labor Pool: The labor pool that is shared between all the servers. Server Labor Pool: The labor pool that can only be used in that specific server.
As you can notice, KR server’s labor system is quite different than ours, and I don’t think this labor change really matters to us.
Labor Regen Type
Original Regen Method
New Regen Method
Account Labor Pool
Server Labor Pool
Offline Labor Pool (Old Account Labor Pool)
Labor Pool (Old Server Labor Pool)
Offline Labor Regen (Patron)
Online Labor Regen (Patron)
Sleep Labor Regen
(Old Tradeable) Labor Potion
Rice Cake Series*
Bound Labor Charges
Adventurer’s Winged Elixir*
Angel Wing Elixir*
Daily Arche: Expands the maximum Labor +1000. Restores 5 Labor every 5 minutes when online. ArcheBlessing: Expands the maximum Labor +4000. Restores 5 Labor every 5 minutes when online Rice Cake Series: Some random KR event labor item. Discontinued. Adventurer’s Winged Elixir: The one that gives labor for several hours each hour giving you more labor per 5 min. Angel Winged Elixir: Used to regenerate Labor every 5 minutes for 50 minutes.
To resolve inconveniences caused by the new labor change, the maximum server labor pool will get increased. Having Patron or ArcheBlessing will change this max labor pool, so please check the table below. Damn another table to make.
Labor Regen Type
Patron and ArcheBlessing
Max Account Labor
Max Server Labor
Max Account Labor
Max Server Labor
Max Account Labor
Max Server Labor
Max Offline Labor
Max Online Labor
Max Offline Labor
Max Online Labor
Max Offline Labor
Max Online Labor
Their labor pool naming change is confusing.
To conclude, there will be some UI changes and tool tip changes. Also, the account labor pool (Newly called: Offline Labor) will be used first instead of the server labor pool.
This information will be announced more elaborately through a separate post, so check it out to avoid any inconveniences while playing the game. Also, there will be an event to give out free labor to compensate for any inconveniences that arises from the upcoming change.
Quality of Life Improvements
1. Max Gold Trade Limit Increase
The Auction House had a limit of 200,000 gold when selling items. During the early stages of servicing the game this limit was sufficient, but after many updates, the amount of gold trading steadily increased as well as more expensive items getting added. There has been a lot of requests to increase this limit, but due to technical problems (lol what), it took a lot of time to increase the maximum gold trade limit.
This update increases the gold trade limit to 1,000,000 gold in the AH and also almost every aspects of the game that is related to gold. (I assume they’re talking about mail and 1:1 trades.)
2. Special Respawn Areas
This patch adds special respawn areas into 6 more regions in Auroria. Nuimari, Marcala, Heedmar, Calmlands, Exeloch, and Sungold now has special respawn areas for each faction (a total of 3). All these special respawn areas have the same rules as the special respawn areas from other zones.
3. Austera Trade Routes
Austera has a trade outlet and is considered to be used by a lot of players on the East. Experienced pack runners wouldn’t have a problem passing through the hills from Mahadevi, but for the inexperienced, this might be a bit difficult. Also a mistake can cause the Farm cart to get stuck on a cliff and end up lowering the pack’s freshness (cause of turning in late).
This update, like the past several updates, also increases trade routes. We hope this makes the player’s trade runs a bit easier.
4. Party Duel
Duel, a way to prove your strength in PvP has always only supported 1:1s. This update adds party duels. It is identical to the existing 1:1 duel, but can only be requested when both sides have parties formed.
5. Tax Paying Change
Like announced earlier, XL is adding a way for players to pay housing tax for the remaining patron days they have. Pre-paying can only be done when the player has at least 5 days of patron left than the pre-pay ending date. (To basically make people have to always have patron on if they own land.) For example, you want to pre-pay tax for it to last till 3/25. This means you wil need patron till 3/30.
Also, when buildings are sold via Building Management Titles, the tax that has been paid gets reset, and thus cannot be “leased out” or returned. Please take note of this to avoid any inconveniences.
Looking at the preparation for the last update of 2020, we feel that time really does fly quickly. Especially this year felt like the development team lacked a lot of time to prepare for the updates, because of the pandemic. However, we think we will get pass through the December update thanks to all of your cheers, interest, and continuous love.
XL plans to finish this year strong and is preparing to continuously roll out updates next year. XL realizes that it is important to make sure that the contents, that has been added each month during the past 3 years, does not lose its shelf life and stay exciting.
January’s Amigo post will discuss about a new zone, stories about the Erenor Mountain and its surroundings, as well as many other fruitful content. Lastly, it will also layout road map of 2021’s upcoming updates.
Stay safe during these time where COVID-19 is getting spread again, and XL hopes that the world can get back to normal as soon as possible.
Yet another patch without the Insanity class update. Oh well LOOOOL
With your warm cheers the dev team finally started working in the office since October 12th. Korea seems to be getting stable regarding COVID, but regions like NA/EU are still fucked and COVID have been re-spreading and XL is worried. Especially with the cold weather and the high temperature swings, it is very important to take care of your health.
Today we are introducing the November major updates, and give a sneak peek of some of the things in the Winter Updates we are aiming to release during December and January.
Golden Plains Brawl
This month, a new season of Arena has been added. If the Navel Arena was a survival game with Clippers, the Golden Plains Brawls takes place in the already familiar Golden Plains map and is this season’s Arena. Like the Naval Arena, this arena will also last until the one last survivor remains, and the objective is to defeat other participants and survive as long as possible.
The arena is Free for All with a max 50 player limit. Players will be able to enjoy the arena for about a month until the December update rolls out.
Many of the rules are taken from the Navel arena, so the overall flow will be similar to the Naval arena. After the initial preparation time, players can either farm chests are defeat other participants to gain a variety of combat effects and useful items. Also, as time passes, the zone the players can be in will get smaller.
Lastly, to maintain a constant brawl in the instance, players will gain a penalty if they do not commit to combat when they are close to other players. Once they get enough penalty, the player will lose the necessary abilities to survive in the arena, so be careful.
The last survivor gets a hidden achievement and tag, so please enjoy the arena.
Mistsong Banquet Season 4
The long awaited Mistsong Banquet is finally back. There were feedback that last season was a bit too difficult and, in fact, there weren’t that many players that completed the last round.
As a result, the mid rounds will become slightly more easier while the last round’s difficulty will get harder. Besides that, a new type of cannon will be available that can only be installed close to the statue, so that experienced players can aid other lanes by placing cannons there too.
This season’s Mistsong Banquet is a shared instance where players from all servers can play together (I assume Legacy and Unchained players can queue together.)
Added Reinforced Cannons that can only be installed close to the statue.
Mobs that spawn starting round 13 have slightly less HP and movement speed.
After the mid round, mobs that don’t get affected by flame cannons can appear.
Mobs in round 21 will spawn quicker over time.
1. Wandering Scrap Trader
After last time’s trade pack changes, it seemed like a lot of the so called “throwaway packs” have reduced, but some zones still have a lot of them. These packs are the packs that are just left on the ground after players make them for their dailies. XL thinks selling these packs and getting some pocket money is part of the game and can be enjoyable.
But if there’s too many left over packs on the ground, it annoys players and ruins the beautiful landscape.
This patch adds a scrap trader, whose goal is to protect the environment. Players can purchase a clean-up bag on the General Merchant to collect these throwaway packs and sell these bags to the Scrap Trader.
But since the Scrap Trader is also a trader that needs to make profit (…) they won’t give you more gold than you would get by actually selling the packs yourself. This can reduce a lot of the manual labor and time, so consider spending some of your extra time to protect the environment.
2. Balancing Ship Components
Ship components have always been used a lot, but hasn’t been balanced due to balancing other things. This update focuses on buffing lesser used ship components, so that they can be comparable to those that are more used commonly.
Turtleship’s max occupancy is increased from 20 -> 30. Mode changing cool down is reduced from 30s -> 20s.
Turtleships’s thorn damage from the roof is calculated differently from fixed damage -> percent damage based on HP (I assume current HP?)
Buffed Naval Cannon and High-Speed Siege Cannon’s AOE range from 4m -> 6m. (Depending on the damage increase shooting cool down can change.)
Eznan Sails effect buffed by adding an extra effect where the boat’s movement speed is increased by 30% and receives 3.5% less siege damage for 30 seconds when under combat.
Lutesong Sail’s turning speed (uhh this is actually untouched.), acceleration, reverse speed is increased (And more…).
Not only from in-game support, XL listens to their players from Amigo comments and many other community sites. Yeah sure, you should do a better job then. A Big job per say. This requires a certain amount of engagement from XL, so there are limits and is difficult for XL to listen to everyone’s thoughts and ideas.
As a result, the dev team uses in-game statistics to check game play, but this also isn’t a solution for everything. XL is adding in-game surveys to more accurately learn about player’s thoughts and ideas. I doubt we’re ever gonna get this feature LOL They’re shit at English xD
Surveys can only be done once per account, and players that participate in the survey can get a reward. For accurate statistics, XL will filter out alts from answering the surveys. Uhh… good luck with that.
This is it for November’s update, and here’s some info about the upcoming Winter Update.
First of all, like mentioned in the Chronicle quests the Insanity class scheduled to be released in December is based on Morpheus, and uses Shotguns made with Dwarf technology. It’s a range class where each shots feel great. Most of the skills in Archery and Insanity can be used interchangeably regardless of whether you use a bow or a shotgun, but like Swiftblade, some skills will have different effects depending on the type of weapon you are using.
To end, XL is working on a new zone that is related to Ipnysh and Serpentis. We think some players will already know which zone it will be. Here are 2 concept images of the mysterious structures that will be in the zone. This zone is planned to be added in the January patch.
There’s still some time till the Winter updates, so please enjoy our November updates till then.