Equipment Subtype Levels

Previously known as Gear Specialization Levels

So… I’ve done snippets of translations regarding the Garden update which includes the new Gear Specialization feature, but this is some details explanation with numbers involved ๐Ÿ˜ƒ I’ve been calling this Gear Specialization Levels before, but umm Gamigo decided to call it Equipment Subtype Levels so I’ll call it that way from now on.

Intro

XL released the Garden Update a while ago and it is the update which NA/EU will be getting next. The Garden patch is probably one of XL’s most ambitious patches ever, since it introduces a cross server region.

Apart from introducing a new region, they also added new tiers for Hiram gear and Erenor gear! Hiram gets T5 (Exalted) and Erenor gets T3 (Brilliant). (After the Garden Patch, yall would’ve noticed that Library now got T3 as well.)

Unlike the T3 Library gear that is added later into the game, T5 Hiram and T3 Erenor doesn’t really get much of a buff in stats or damage initially. The cool thing though is that T5 Hiram, T3 Erenor, T2 Library gear all gets a new feature called Equipment Subtype. This applies to both Weapon and Armor.

Basically these extra levels increases your gear’s strength against its counterparts. For example, if you level up your bow’s subtype level, the bow will hit harder against cloth players. If you level up your cloth gear’s subtype level, bow attacks will basically hurt less.

At level 10, it has been reported that you would have a DPS increase of 10~20%. Not sure how much armor levels would affect that yet, since these were tests users did by themselves.

Max Levels for each Gear Type

Each gear all have different max enhancement level it can reach and here are the following: (I don’t know what the levels for T3 Library weapons will be. Tbh, no one should use it anyway.)

XL mentioned eventually players will be able to max level up the enhancement level for the gears that don’t go up to 4, 10 (mythic, eternal respectively)

Gear

Weapon

Armor

Mythic

Eternal

Mythic

Eternal

T5 Hiram

4

10

2

5

T3 Erenor

4

10

2

5

T2 RD

4

2

T1 Levi

T1 Charybdis

T2 Lib

T3 Lib (Immortal Warden)

TBD

TBD

2

5

T2 BD

4

10

2

5

T2 Levi

T2 Charybdis

T2 Anthalon

Leveling Tab UI

Imagine Feeding Eternal Erenor Infusions ๐Ÿคฎ

Leveling Gear Specialization Levels require you to consume existing experience points from your gear. You can’t feed experience in a way it will lower your gear’s item grade (Eternal -> Mythic), so you will have to feed Eternal Erenor Infusions to your Eternal Erenor gear or Mythic Erenor Infusions to your Mythic Erenors. Uhh…. Good luck with that. You can always feed staves and shit if you can afford it.

Luckily for Hiram and Library gear, you can just feed the gear with existing infusions into your gear. The catch is that it requires way more experience than Erenor.

Damage Type VS Armor Type

Attack Speeds are written in parenthesis. The damage type for each weapon are the following:

  • Piercing: Bow(1.0)
  • Slashing: Dagger(0.8), Sword(1.0), Katana(1.0), Nodachi(1.1), Greatsword(1.1), Shortspear(1.1), Longspear(1.2)
  • Crushing: Axe(1.1), Greataxe(1.2)
  • Blasting: Sceptor(1.0), Staff(1.3)
  • Bludgeoning: Club(1.2), Greatclub(1.3)
Armor TypeSlashingCrushingBludgeoningBlastingPiercing
ClothLowNoneMedium HighNoneHigh
LeatherHighMediumMedium LowLowNone
PlateNoneMediumNoneHighLow
The bludgeoning type and blasting type is newly added.

Clubs and Greatclubs have bludgeoning damage/heal type which means it will heal players that are wearing Cloth and Leather more, but not for players wearing Plate.

Erenor Required EXP per Level

Here’s the required amount of EXP per each Level for Erenor. It is the same for both Mythic and Erenor.

Weapon:

  1. 311
  2. 622
  3. 933
  4. 1244
  5. 1555
  6. 1866
  7. 2177
  8. 2488
  9. 2799
  10. 3110

Total EXP: 17105.

Armor:

  1. 233
  2. 466
  3. 699
  4. 932
  5. 1165

Total EXP: 3495.

The amount of gold required to leveling up varies. It’s hard to find exact numbers, because no one cared to post it, but it seems like the cost ranges from the hundreds to the thousands. I don’t have info about the exact numbers for the labor cost and gold cost, but I mean if you’re aiming to level up Erenor gear, the amount of labor and gold required for each level are the least of your concerns.

It’s pretty difficult to take advantage of leveling up an existing Erenor gear at Mythic up to 4 (since that is the max level at Mythic) and then synthesizing it to Eternal to max it to level 10, because – uhh… – it’s pricey to get a Mythic Erenor at high exp %, but if you are able to achieve that, you can save some gold by doing so.

Hiram Required EXP per Level

I got this info from KR inven: http://m.inven.co.kr/board/archeage/2836/279641
Here are the EXP required for Hiram at each level.

Level

Weapon

Armor

EXP

Labor

Gold

EXP

Labor

Gold

1

372,339

550

500

219,484

220

250

2

744,678

600

750

438,968

240

375

3

1,117,017

650

1,000

658,452

260

500

4

1,489,356

700

1,250

877,936

280

625

5

1,861,695

750

1,500

1,097,420

300

750

6

2,234,034

800

1,750

7

2,606,373

850

2,000

8

2,978,712

900

2,250

9

3,351,051

950

2,500

10

3,723,390

1,000

2,750

Total

20,478,645

7,750

16,250

3,292,260

1,300

2,500

Immortal Warden Required EXP per Level

Got this from KR inven as well:
http://m.inven.co.kr/board/archeage/2641/13961
Here are the EXP required for Immortal Warden at each level

Level

Weapon

Armor

EXP

Labor

Gold

EXP

Labor

Gold

1

TBD

TBD

TBD

109,473

220

250

2

TBD

TBD

TBD

218,946

240

375

3

TBD

TBD

TBD

328,419

260

500

4

TBD

TBD

TBD

437,892

280

625

5

TBD

TBD

TBD

547,365

300

750

6

TBD

TBD

TBD

7

TBD

TBD

TBD

8

TBD

TBD

TBD

9

TBD

TBD

TBD

10

TBD

TBD

TBD

Total

TBD

TBD

TBD

1,642,095

1,300

2,500

Quick Facts

  • The EXP required for 1H is equivalent to a 2H.
  • Armor pieces cost the same regardless of what piece it is. (The amount of GS you gain per piece are different though.) For example, a chest piece gain more GS than a glove piece.
  • Leveling a gear from 1 to 2 is the same as leveling a gear from 4 to 5, leveling each of your gear one by one instead of trying to max level 1 piece at a time.
  • Level up Weapon first or Armor first? WEAPON FIRST. There’s a bunch of explanation here: http://www.inven.co.kr/board/archeage/2641/13886
    I’m lazy so just believe me. For healers who overheal, sure, go for armor first.
  • Apart from the static cost for leveling, The amount of exp consumed also costs you gold. For Immortal Warden gear, from level 1~5, it will roughly cost you 10k gold for each piece. The cost varies depending on the type of gear. (Eg. Costs more for chest piece.)

[3/5/2020] The Ipnysh Sanctuary

Formally known as the “Erenor Golden Shrine”.

Intro:

Despite Kakao Games buying out XL, XL told us that they will still get to keep their right of management to do whatever they want with Archeage. As a result KR Archeage will still be getting monthly updates & live services.

KR Archeage is getting a new dungeon (and a PC cafe exclusive chill dungeon) as well as new Dungeon gears called (Shabbat Weapon/Armor) [์•ˆ์‹์˜ ๋ฌด๊ธฐ/๋ฐฉ์–ด๊ตฌ] that can be considered as T3 Library gear.

Plus, KR Archeage is getting House Fairies that alleviates the pain of having to constantly farm & potato.

Erenor Golden Shrine [์ดํ”„๋‹ˆ๋ฅด์˜ ํ™ฉ๊ธˆ ์„ฑ์†Œ]:

There was an old city named Erenor built by the continent’s most advanced civilization. The Ipnysh [์ดํ”„๋‚˜] race that lived there eventually vanished by living within the Elves and Human civilization.

Respawn location.

So basically we’re tomb raiders going through the Erenor Golden Shrine dungeon to get our shiny T3 lib gear.

My prediction is that the new dungeon will feel like Serpentis with Noryette difficulty. Personally sounds pretty interesting.

Some more cool images.

This is the final boss in the dungeon. Looks pretty bad ass and reminds me of some bosses you can fight against in Diablo 3. Looking at his hands, maybe it could shoot lasers like the 4th boss in Library?

This is a 5 man dungeon by the way.

New Dungeon Gear:

Dope new gear.

In the new dungeon introduced above, you can either get the Shabbat (T3 Library) gear from loot by chance or you can either awaken your existing T2 Library gear in to it. You get to keep the Gear Type levels while awakening.

Shabbat Leather Gear.

The materials necessary for awakening T2 gears into Shabbat gear can be obtained within this dungeon by killing the boss mobs and can also be obtained by running dailies (Probably the same way how current T2 awakening is).

Took a while to edit it.

There were a lot of complaints in KR that Lib gear was shitty, cuz it is too expensive compared to Hiram. Hiram gear became so easy to gear up since the Garden patch, but Library gear was left the same.

As a result, in addition to introducing this new Shabbot gear, synthesizing existing lower tier dungeon gear will become about 20~30% cheaper.

Shabbot gear also won’t cost too much, because tons of KR players were complaining that gearing Dungeon gear was too expensive compared to Hiram gear.

Downsides:

It’s probably unintended, but consider a scenario where you have 5 pieces of T2 Library gear for your 5 set library effect. You farmed your ass out to awaken one of your T2 Library piece to Shabbot gear. Guess what? You lose your 5 set effect, because technically the Shabbot gear is not a T3 Library gear; it is just a gear that can be awakened from T2 Library gear. So while you are gearing up, you would be playing without your library set effects until you awaken those T2 Library gears.

This also applies to your Abyssal Lunafrosts. Probably a bug as well, but there are reports where Abyssal Lunafrosts set effects not stacking with each other. Say the 5 set Lunafrost effect gives you crit rate increase. if you have 4 Lunafrosts on your T2 gear and 1 Lunafrost on your Shabbot gear, it won’t be considered that you have 5 Abyssal Lunafrosts.

House Fairies:

Dobby is not free.

KR Archeage is now getting House Fairies that would automatically plant and harvest your farms.

You can assign your House Fairy on to a house and it will cost 20 Tax Certificates (at least in this example).

This addition is intended to resolve housing problems where players do not have enough land.

Fairies seem to have a labor pool which is can spend on given specific tasks. It can equip Vocation gear which seems to give you bonus effects. House Fairies also have their own proficiency which reduces the amount of labor the House Fairy would spend on given task.

The example above shows you that you can assign a House Fairy on your existing land, but the patch note mentions that House Fairies can only be assigned on specialized farms designed for these fairies and if you have spare designs that are not used, you can assign those fairies to those designs the the fairies will work on behalf of you. The efficiency seems to be lower than you manually harvesting.

The image above shows you how to assign spare building designs so that the house fairies can use the farm designs to produce goods. Potatoing this way takes longer than and gives you less goodies, but it will still work even if you are offline. The higher level your fairies become, the more spare designs you can assign to your fairies, thus the more yield you will get.

The max labor the fairy can hold also increases so you can AFK longer. Fairies are account bind, but can move to different characters. (One account can have multiple characters right?) The labor the fairy uses is from the server labor pool. Fairies don’t pay tax certificates, but have to pay something called a “Production cost” which probably is a set limit on how much a player can get yields out of a fairy. This amount is recharged every week for free, but can also be bought (Probably through the Credit Shop).

Re-charging Production Cost.

In the future, the devs intend to expand the type of activities the fairies can automate on behalf of you.

It is yet to be confirmed, but I would predict that these House Fairies are attachable on existing house plots, but users will be able to give extra farm/house designs to the fairy so that it can basically get free “virtual” land to plant and harvest things.

PC Cafe Exclusive Dungeon:

A PC Cafe exclusive dungeon called “Mo-Oh’s Bizarre Dreamland” dungeon is added. Multiple players can join the dungeon together. Seems like there’s a daily for this dungeon. (You can see the daily quest tag below.)

The NPC that gives you the quest.

This dungeon isn’t intended to be difficult and is a more relaxing dungeon that doesn’t rely on the player’s gear score and level. The play style is similar to the 1 man solo co-op dungeon (Upcoming dungeon called Hereafter Rebellion) [์ €์Šน์˜ ๋ฐค]. You can still get goodies only obtainable from the Credit Shop even if you only spend a bit of time.

Playthrough

Improved Trade Route:

Trade Routes on the East got improved even more.

ez trade runs.

Finally there is a new route that connects Hasla and Rokhala, Hasla trade runs will become easier than before.

Location.

Random Other Stuff:

Car Changes

Timber Coupe recipes have changed and they added several more tiers. T2 and T2 Timber Coupe does not have slots to put packs.

Honor Luna Charms

Archeage lets you either get T1 ~ T3 Lunagems by gathering materials, but also lets you go through the Luna Charm route. In Legacy, not many players went Luna Charms, because the stats were inferior to Lunagems. In Unchained, lots of players still don’t go for it, because it costs a lot of honor and doesn’t even give you the best stats. Now Luna Charm gets a +6 upgrade which basically makes the Luna Charms as good as the traditional Lunagems.

Territory Income

Get ready boiz. Erenor Heros can now manage how much territory income will be split between players and heroes. Now Heroes can set the amount of pool the heroes will get out of the territory income pool (Maximum is 30%). If 30% is set, 6 heros of the faction gets a split out of the 30% of the total territory income from that territory.

Heroes also can give contribution points to other players in the raid. This is intended to help players who contribute a lot to the faction, but cannot make it to potato territory content. (Probably catering for the content raid that goes through an ass of a day while the potato raid goes through reset dailies.)

Incoming Faction Hero drama!!!

De-Pirating

RNG to even leave Pirate faction LOLOL

Your words have been heard. Now Pirates can de-pirate whenever. It costs a lot to de-pirate, but every week up to 5 players can leave the Pirate faction. There’s also a chance to fail on leaving the faction. If you fail to leave the faction, you get some of the cost you spent to leave the faction, but you can only attempt to leave again the next week. De-pirating is exempt from the Exiles cooldown.

Faction Score Balance

None of yall listened to me that you can easily manipulate the faction score, but this is a thing in Korea that is being abused even today. XL is going to balance it soon and obviously not tell us what they changed.

Some Garden (KR Unchained) Server changes

Ain’t nobody care about this stuff.

Cargo Ferry changes

I ain’t no potato and I personally believe the Cargo Ferry needs to go away so yeah only rough translations for this.

It’s basically addressing the issue where people were not able to sit on the cargo ferry’s chairs or hang on the ladders due to having too much people on it. Maybe trolls were putting alts on the chairs and ladders? Anyway people actually with packs weren’t able to get on those to safely travel through the sea, thus the developers will soon figure out a solution to this.