[5/7/2020] Meina’s Distorted Desire

Introduction

The long awaited Amigo post after the LAN Amigo has finally come.
Not all the changes they mentioned during the LAN Amigo are in this post. Actually some were slightly changed as well.

Here’s a Summary of the changes the post will discuss about:

Summary:

  • Meina, Glenn, Jola has a chance of respawning as a stronger version of itself.
  • Skills changed for Archery, Sorcery, Malediction, Battlerage, and Swiftblade.
  • Percentage stats – like Evasion – that is gained by player’s base stats have been slightly changed.
  • Language Proficiency has been increased to 20k. (No longer will have symbols.)
  • 3rd season of Mistsong Banquet is out.

Stronger Meina, Glenn, and Jola

These three bosses are familiar names for the players. They used to be formidable bosses against the players, but now the players have become too strong and these bosses don’t really challenge the players anymore. Now these bosses have a chance of respawning upon death as a stronger version of itself and drops better loot so behold!

Meina and Glenn

The new Meina and Glenn

Unfortunately they don’t really mention the new patterns it might have so it is up to the KR players to figure out what they do.

Jola

The new Jola

Like Meina and Glenn, there only talked about the lore of these new bosses. So there’s not much to mention about. If you want to know the lore, let me know and I’ll translate them as well.

Skill Balance Changes:

Archery

The changes are roughly what they mentioned how Archery would shape into during the LAN Amigo.

The intention the Archery changes are the following:

  • Focusing on changing the fighting style by making it more movement oriented with some CC skills.
  • Improving ways to counter situations when the opponents are untargettable and improved methods of chasing the opponent.
  • Adding more skill combos and expanding Archery to become usable by itself.
SkillChanges
Concussive Arrow (Includes Ancestral Skills)Combo: 17% increased damage against snared targets.
Double Recurve(All Ancestrals) While in effect, Concussive Arrow becomes instantly castable.
(Life) 3% Crit Rate increase for 3 seconds.
Snipe(All Ancestrals) Combo: When hit, stuns flying targets for 5 seconds.
(All Ancestrals) Combo: 21% increased damage against snared targets.
(Lightning) Changed so that it can be used during casting. (Like how flame concussive arrow works.)
Missile Rain(Basic) Changed to a 5 charge skill that can be used on targeted location.
(Mist) Can be used without targeting an enemy.
DeadeyeName changed to Hit & Run (Liberal Translation).
While moving, player receives the def pen buff. When stationary for 1 second, the buff is removed.
No longer gains range increase buff
Steady ShootingCannot shoot targets closer than 4m.
No longer walks while skill is on. (Players still have 0% parry, block, and evasion.)
They really want archers to use Hunter’s Guile and Snare lol I don’t think its usable though.
You don’t really need this, cuz I translated it above.

Possible new combo: Hit & Run, Steady Shooting, Stealth (10 stack), 30m Snare, Stalker’s Mark, Double Recurve, Concussive Arrow, 3x Blazing Arrow, Charged Bolt.

Sorcery and Malediction

Malediction was always in the discussion of skill balance, because it had great damage and also was able to adapt on many sticky situations. As the developers are aiming to separate Sorcery and Malediction, they can’t just simply nerf Malediction as well. This patch won’t solve all the problems, but XL is trying to form an environment where both skill-sets can be used separately by removing the synergy between the two skill-sets.

SkillChanges
Soulbound EdgeRemoved Combo effect that gains increased damage with Malicious Binding.
Prioritizes targets within 20m that are hit by Crashing Waves.
Ring ThrowReduced skill range to 5m (from 10m).
Cannot be used on targets that are behind you.
Flamebolt (Flame)Casting time changed to 1s (from 1.5s).
Reduced damage based on the casting time change. (Roughly 33% reduced per hit.)
Arc Lightning46% increased damage against targets that are affected by Burning, Freezing, and Electrical Shock.
Removed existing 70% Crit Skill damage increase.
Mana FountainRemoved Attack Speed increase effect.
Decreases Cast Time 25% (from 15%).
When equipped with 2H weapon, reduces Global Cool Down (GCD) for Sorcery skills by 10%.
So many changes!
Again, you don’t need this, but more images look great so there’s that.

Battlerage and Swiftblade

Luckily the synergy between Battlerage and Swiftblade isn’t as great as Sorcery and Malediction due to Swiftblade utilizing the Left hand weapon. At this moment, it it not strong enough as a DPS skill-set itself, so users currently incorporate it with Battlerage. In the future, the Dual Wield Swiftblade users will be able to rely less on Battlerage.

SkillChanges
Battlerage Trip effectsWhen equipped 2H weapon, trip increased to 3.5s (from 3s).
When equipped 1H weapon or Dual Wield, trip reduced to 2.5s (from 3s).
Blink (Includes Ancestral Skills)Can use the skill during GCD while in effect of Fleeting Footsteps.
(Fleeting Footsteps buff doesn’t remove while using Blink during Combo effect)
Battlerage = 2 Hand, Swiftblade = Dual Wield.
Again, you don’t really need to see this.

Miscellaneous Skill-sets

Skill Changes
Backdrop: WaveRemoved Concussive Arrow instant cast.
EnervateWhile on effect, target cannot receive buffs from songs.
Critical Discord (Includes Ancestral Skills)While under effect of Discord, target cannot use Shield related skills.
Pain HarvestImmune to Bleeding while caster is under effect.
MettleBear’s Vigor gains 5% of received damage as Mettle (from 10%).
Boastful Roar deals damage equal to 100% of your stacked Mettle (from 60%).
Mocking Howl increased threat level by 500% of your stacked Mettle (from 100%).
Shield Slam: GaleCool Down reduced to 2s (from 4s).
Removed effect that cancels target’s skill cast.

Percentage Stats

Like mentioned in the LAN Amigo, the devs can no longer increase percentage stats that are gained by base stats as they are reaching its limits. As a result, they are changing the linear increase of these percentage stats into more of a logarithmic one so that as the base stats increases, the efficiency of the percentage stats will slowly decrease.

One thing to note that having 1000 Strength and 1000 Agility gives the same amount of Focus compared to having 2000 Strength. Same applies to Cast Time as well.

XL decided not to completely remove Parry from Strength and Evasion from Agility, because it would affect class synergies. On the other hand, Evasion was completely removed in Intelligence. To compensate this, Intelligence and Spirit gained more Cast Time than XL previously planned for.

As for compensating for the reduction of Crit Rate across every stats, XL increased the Max Critical Damage cap from 300% to 350%. This affects Archers the most, because the change lets Archers use Steady Shooting without wasting the Crit Damage increase effect from it. Also affects Dual Wield Swiftblade players as well.

The table does not show stat changes for Block Rate as well as some other percentage stats, but they have been applied the same treatment.

Basically…
When Stamina < 2000, Block Rate after the patch will be higher than before.
When Stamina > 2000, Block Rate after the patch will be lower than before.

Armor Type Changes

Cloth type is shit and everyone knows that. XL decided to buff Cloth as a result and also decided to slightly buff Plate as well. Plate really didn’t deserve a buff in my opinion.

7 Set Cloth Effect

  • Removed Shackle Reduction.
  • Silence duration reduced to 30% (from 20%).

7 Set Plate Effect

  • Shackle duration reduced to 30% (from 20%).

Attack Speed Changes

Until this patch, while casting Magic skills and Healing skills with scepters, staves, clubs, and greatclubs Global Cool Downs (GCD) were not applying the weapon’s attack speed. This resulted on having a constant GCD regardless of the type of weapon you are equipped with. In this patch, XL now applies attack speeds from scepters and staves to reduce GCD. (Clubs are not implemented yet and will come in the June patch.)

Here are some attack speed changes for each weapon type:

  • Scepter: 1.2s -> 1.0s (No changes in atk speed or skill dmg, because old atk speed wasn’t applied before.)
  • Staff: 1.3s (Attack speed 30% reduced. Skill damage 30% increased.)
  • Shield: 2s -> 1s (Shield skills now use shield’s attack speed instead of right hand weapon’s attack speed)

To clarify,
these changes don’t affect Cast Times of skills. The decrease of attack speed by using a staff basically increases the GCD when using Magic skills.

The equation for skill animation speed & skill damage are the following:
Reference

  • Skill Animation Speed = Base Skill Animation Speed / Weapon Attack Speed
  • Skill Damage = Base Skill Damage * Weapon Attack Speed

In regards of Shield skills, in previous builds, Shield Skills skills used the Right hand Weapon’s attack speed when calculating attack speed. As a result, users could have different GCDs when using shield skills even with the same shield.

Side Note for some abandoned changes

These are some explanation about the changes discussed during the LAN Amigo that was ultimately abandoned/postponed.

Shield Block during GCD

During the LAN Amigo, XL mentioned that they were thinking about removing shield blocks while the player is in GCD. This was aimed to nerf DPS classes that equipped a shield. This change was abandoned, because it was also going to hurt tanks and healers which XL did not intent. As a result, XL will be looking for better implementations.

Sonic Wave breaking Imprison

A lot of the players showed concerns about Sonic Wave breaking Imprison. XL thought of this change, because there were not enough skills to counter Defense and XL didn’t want the tempo of the fights to slow down by more and more players picking Defense. However Imprison is a key skill used by Tank players while Sonic Wave is used by many DPS players. This change was thought to just immobilize Defense players, because there are much more players equipped with Sonic Wave than Tanks equipped with Imprison.

Mistsong Banquet Season 3

Like Season 1, Season 2 was a big hit and XL decided to make season 3 of the Mistsong Banquet.

Change Summary:

  • After round 16, a Treasure Mole appears which needs to be killed in a limited time.
  • Round 21 is added that spawns mobs (max # of mobs: 50) from round 20 with short intervals.
  • Laser Cannons damage and range are increased and Thunder Cannon’s attack speed is slightly reduced.

Round 16 is a break round where you won’t lose even if you weren’t able to kill all the Treasure Moles. But these moles give you a lot of Crystals and is key for succeeding round 21. Round 21 will spawn a ton of Guardians, so it is important to kill as many as you can while maintaining your middle tower’s HP up to round 20.

New Mistsong Banquet Season 3

Thunder Cannon and Flame Cannon was superior to the Laser Cannon so the Laser Cannon got buffed while the Thunder Cannon’s efficiency got reduced by roughly 3%.

Language Proficiency Expansion

XL fucked up with the language proficiency way back then and is finally fixing them. Even with 10k max proficiency players would still have symbols in their chat. Players’ configured language was also getting reset upon exiting instances.

Advanced Language Proficiency Book. We don’t know the required mats yet.

Changes:

  • Expanded the max language proficiency to 20k which entirely removes symbols from your chat.
  • Configured Language is never reset until user changes it.
  • Current speaking language can be checked from the a UI.
Location of where you can increase your language proficiency

Don’t worry. Your existing language tutors can also teach you up to 20k proficiency so you don’t have to go to those locations.

The Dwarf tutor that teaches the Nuia language.

Weapon & Armor Type Change Scrolls

The armor type change scrolls available in Unchained can only be used for Hiram gears below T5. This new scroll allows players with T5 Hiram or T3 Library to change their armor type.

XL also released Weapon Type Change Scrolls as well which lets player change Hiram and Library weapon types. These scrolls are RNG and are sold in the Credit Shop. Wait what? lol

Left scroll is for T5 Hiram and T3 Lib armor. Middle scroll is for T5 Hiram and Lib weapon. Right scroll is for T3, T4 Hiram and T1, T2 Lib weapon.

Even with these Weapon Type Change scrolls, you cannot change a 1 Hand weapon into a Right hand Weapon, change 2 Hand weapon into a 1 Hand weapon, etc. Basically Bows can’t change itself to anything else until XL releases the new upcoming Rifle.

UI for Weapon Type Changing Scroll.

Lunagem Type Changing

Lunagems were a pain to change, because you would have to unsocket them, transmute them, and then socket them again. XL is adding a Lunagem Tranmuting stone in the Credit Shop that uses 200 labor to change a single Lunagem. lol free money for XL YAY

Example only shows craftable Lunagems, but you can also change Honor Lunagems as well.

Luckily for the Koreans, XL will be giving a certain amount of these gems for free, because of the Skill Balance changes like how they did with the Armor Type Scrolls with the Armor Type balance changes back then.

Don’t worry and trust Gamigo. You know deep down in your heart that they won’t gives those scrolls to us for free.

Conclusion

XL is gracious enough to give their KR players free Lunagem transmuting stones and free Stat Migration items, because of the changes from this patch. I doubt Gamigo would ever give those to us, but I guess we never really know.

I suspect that, in the future, XL will nerf the Sky Emperor Glider. A bunch of whiners are requesting XL to nerf it in the KR Archeage Forum. I hope they don’t…

[4/2/2020] Hidden Story

Intro:

The latest Archeage Amigo patch note was releases a couple weeks earlier than expected. Naturally, this means the patch won’t be as significant of a patch, but there’s some interesting incremental changes instead of a bunch of whole new contents.

A few to note are:

  • There’s a new chronicles Hidden Story quest line.
  • Extra calculating factors for Faction Scores and the actual points are view-able by the players.
  • Extra perks for owning a territory and some reward changes from sieges.
  • New mounts you can capture.
  • Nerfs/Balance to Swiftblade and Malediction skill trees.
  • Fixes to House Fairy.
  • Increased loot drop & slight fix to Golden Shrine Dungeon.

Apprentice Carlisle:

A new quest line called the Chronicles quest is out. The original main quest is usually about the Gods from the past or world threatening bosses like Anthalon and Serpentis. However Archeage has many other stories other than that. Each region has its own story. To introduce you guys all this back story, XL introduced the Chronicles quest line.

To activate the Chronicles quests, you need to spend a little bit of Gold and Gilda Stars to activate it. If you don’t want to do the quest, just don’t buy it and it won’t show up in your quest log.

Faction Score:

After the Faction Score system was released, XL’s have seen multiple attempts of KR players trying to game the system to make it favorable for their own faction. Since the actual points were not available to the public a lot of players have been left with confusion. They are now making the Faction Score available to the public.

New changes to Faction Score display.

Details:

  • Faction Score level stages are now expanded to 10 instead of 5.
  • Balanced the amount of points you get depending on how hard the boss is.
  • Faction Score is now affected by the number of participants that joined content.

The old Faction Score was based on the results of the content. (whether the boss died or not) Now Faction Scores will be also considering the number of players that joined Sieges or Raid contents. It also takes into consider about the change of the number of participants as time passes during content, so it will be able to more accurately calculate each of the Faction’s actual strength.

Territory:

After the Garden patch got released, Territory content became less appealing based on how little it gives compared to Garden content.

XL has been busy adding new content and was busy to balance this, but hopes this patch adds vigor to Territory content.

First of all, if the Attacking faction wins, the amount of payment the faction wins gets increased by approximately 2 ~ 3 times than before.

Second of all, during certain conditions, the Castle will spawn a workbench where you can use your Territory Coins to by items like Hiram Upgrade scrolls (T1 ~ T4) and Erenor Infusions. The more territory the faction owns, the better items the faction and buy with a better price.

New Weekly Quests.

T1~T3 scrolls can be purchasable via Lord’s Coins, but T4 scrolls can only be obtainable via the weekly quest you can get from the Castle. The weekly quest is only available if you have a certain amount of contribution to the castle.

New UI where you can spend Lord’s Coins.

Battle Mounts:

XL added 5 new Battle Mounts that can be captured in game. They have about the same abilities and they look like those below.

I still don’t have a single Battle Mount in the game actually.

Swiftblade & Malediction Balance

After February’s Skill Balance patch, a lot have been said about Swiftblade being too powerful. Malediction had a lot of discussions about whether it was too strong as well. The reason XL didn’t touch the two skill’s balance was because they had to touch both skill classes or it would end up being either melee dps being too OP or mage dps being too OP.

They tried analyzing user patterns during the past few months, but they couldn’t decide which class was stronger. Yeah, but they know Archery is shit tier 😦 However, they did admit that Swiftblade itself as a class was more superior compared to other skill trees.

As a result, XL is deciding to nerf both Malediction and Swiftblade in a minor fashion.

Swiftblade

  • Sinister Strike (Wave): Skill damage reduced by 10%
  • Twin Shadow Slash: Skill damage reduced by 10%
  • Blink (Includes all Ancestral skills): No longer able to use the skill during Global Cooldown.

Malediction

  • Mana Bolts: Skill damage reduced by 6.6%
  • Crashing Wave: Skill damage reduced by 10%
  • Serpent Bite (Including all Ancestral skills): Additional Damage from Malediction stacks reduced by 20% and 10 Stack effect that petrifies target reduced to 2 seconds from 2.5 seconds.

House Fairy:

If players used the House Fairy to do Husbandry, they were not able to Pelts and would only receive Meat instead. Now for some husbandry products, users will be able to receive Pelts as well as the Meat and can also receive Fur, Feathers, etc via RNG.

House Fairies also sometimes give you a higher yield that usual. (Kind of like a mini-jackpot.)

Erenor Golden Shrine

This new dungeon was harder than probably most of you guys have thought. I’m pretty sure no 5 man party was able to beat the entire dungeon yet. I haven’t seen a single post claiming that they finished it so yeah…

The reason why no one was able to beat it was not only because the dungeon is very difficult; it was also because only players with Library sets really need to go for it. Those with better gear (Erenor set), don’t really have to go for it.

XL announced the following changes:

  1. The first and second boss’s loot drop got increased. Now players will be able to earn more mats that are used for awakening their Library gear.
  2. The time limit for beating the dungeon has been increased to 3 hours from the original 2 hours.
  3. The spell named Kallil’s Sword range has been changed to only hit targets 200′ degrees in front of the boss. (This is the 2nd boss’ pattern.)
Taken from http://inven.co.kr/board/archeage/2641/13913

From what I heard, this pattern used to be very wide.

XL notices the difficulty of this dungeon, but is hesitant to make it easier as that also can make the dungeon less exciting.

Minor Changes about the KR Unchained Server (Garden Server):

Ehh… nothing much. They’re just gonna release some content the KR Unchained server does not have yet by Mid April.

Some Future Info:

XL is preparing some new updates for the players that are stressed by the whole Corona situation and are preparing some in game goodies that will help players such as Auroria Hunting events and free loot boxes and free Awakening Scrolls. They are going to receive synth exp bonus events and 2x WHM, EHM daily and weekly quest rewards.

Here is some new stuff XL is prepping for their June Update. Can be changed.

[3/5/2020] The Ipnysh Sanctuary

Formally known as the “Erenor Golden Shrine”.

Intro:

Despite Kakao Games buying out XL, XL told us that they will still get to keep their right of management to do whatever they want with Archeage. As a result KR Archeage will still be getting monthly updates & live services.

KR Archeage is getting a new dungeon (and a PC cafe exclusive chill dungeon) as well as new Dungeon gears called (Shabbat Weapon/Armor) [안식의 무기/방어구] that can be considered as T3 Library gear.

Plus, KR Archeage is getting House Fairies that alleviates the pain of having to constantly farm & potato.

Erenor Golden Shrine [이프니르의 황금 성소]:

There was an old city named Erenor built by the continent’s most advanced civilization. The Ipnysh [이프나] race that lived there eventually vanished by living within the Elves and Human civilization.

Respawn location.

So basically we’re tomb raiders going through the Erenor Golden Shrine dungeon to get our shiny T3 lib gear.

My prediction is that the new dungeon will feel like Serpentis with Noryette difficulty. Personally sounds pretty interesting.

Some more cool images.

This is the final boss in the dungeon. Looks pretty bad ass and reminds me of some bosses you can fight against in Diablo 3. Looking at his hands, maybe it could shoot lasers like the 4th boss in Library?

This is a 5 man dungeon by the way.

New Dungeon Gear:

Dope new gear.

In the new dungeon introduced above, you can either get the Shabbat (T3 Library) gear from loot by chance or you can either awaken your existing T2 Library gear in to it. You get to keep the Gear Type levels while awakening.

Shabbat Leather Gear.

The materials necessary for awakening T2 gears into Shabbat gear can be obtained within this dungeon by killing the boss mobs and can also be obtained by running dailies (Probably the same way how current T2 awakening is).

Took a while to edit it.

There were a lot of complaints in KR that Lib gear was shitty, cuz it is too expensive compared to Hiram. Hiram gear became so easy to gear up since the Garden patch, but Library gear was left the same.

As a result, in addition to introducing this new Shabbot gear, synthesizing existing lower tier dungeon gear will become about 20~30% cheaper.

Shabbot gear also won’t cost too much, because tons of KR players were complaining that gearing Dungeon gear was too expensive compared to Hiram gear.

Downsides:

It’s probably unintended, but consider a scenario where you have 5 pieces of T2 Library gear for your 5 set library effect. You farmed your ass out to awaken one of your T2 Library piece to Shabbot gear. Guess what? You lose your 5 set effect, because technically the Shabbot gear is not a T3 Library gear; it is just a gear that can be awakened from T2 Library gear. So while you are gearing up, you would be playing without your library set effects until you awaken those T2 Library gears.

This also applies to your Abyssal Lunafrosts. Probably a bug as well, but there are reports where Abyssal Lunafrosts set effects not stacking with each other. Say the 5 set Lunafrost effect gives you crit rate increase. if you have 4 Lunafrosts on your T2 gear and 1 Lunafrost on your Shabbot gear, it won’t be considered that you have 5 Abyssal Lunafrosts.

House Fairies:

Dobby is not free.

KR Archeage is now getting House Fairies that would automatically plant and harvest your farms.

You can assign your House Fairy on to a house and it will cost 20 Tax Certificates (at least in this example).

This addition is intended to resolve housing problems where players do not have enough land.

Fairies seem to have a labor pool which is can spend on given specific tasks. It can equip Vocation gear which seems to give you bonus effects. House Fairies also have their own proficiency which reduces the amount of labor the House Fairy would spend on given task.

The example above shows you that you can assign a House Fairy on your existing land, but the patch note mentions that House Fairies can only be assigned on specialized farms designed for these fairies and if you have spare designs that are not used, you can assign those fairies to those designs the the fairies will work on behalf of you. The efficiency seems to be lower than you manually harvesting.

The image above shows you how to assign spare building designs so that the house fairies can use the farm designs to produce goods. Potatoing this way takes longer than and gives you less goodies, but it will still work even if you are offline. The higher level your fairies become, the more spare designs you can assign to your fairies, thus the more yield you will get.

The max labor the fairy can hold also increases so you can AFK longer. Fairies are account bind, but can move to different characters. (One account can have multiple characters right?) The labor the fairy uses is from the server labor pool. Fairies don’t pay tax certificates, but have to pay something called a “Production cost” which probably is a set limit on how much a player can get yields out of a fairy. This amount is recharged every week for free, but can also be bought (Probably through the Credit Shop).

Re-charging Production Cost.

In the future, the devs intend to expand the type of activities the fairies can automate on behalf of you.

It is yet to be confirmed, but I would predict that these House Fairies are attachable on existing house plots, but users will be able to give extra farm/house designs to the fairy so that it can basically get free “virtual” land to plant and harvest things.

PC Cafe Exclusive Dungeon:

A PC Cafe exclusive dungeon called “Mo-Oh’s Bizarre Dreamland” dungeon is added. Multiple players can join the dungeon together. Seems like there’s a daily for this dungeon. (You can see the daily quest tag below.)

The NPC that gives you the quest.

This dungeon isn’t intended to be difficult and is a more relaxing dungeon that doesn’t rely on the player’s gear score and level. The play style is similar to the 1 man solo co-op dungeon (Upcoming dungeon called Hereafter Rebellion) [저승의 밤]. You can still get goodies only obtainable from the Credit Shop even if you only spend a bit of time.

Playthrough

Improved Trade Route:

Trade Routes on the East got improved even more.

ez trade runs.

Finally there is a new route that connects Hasla and Rokhala, Hasla trade runs will become easier than before.

Location.

Random Other Stuff:

Car Changes

Timber Coupe recipes have changed and they added several more tiers. T2 and T2 Timber Coupe does not have slots to put packs.

Honor Luna Charms

Archeage lets you either get T1 ~ T3 Lunagems by gathering materials, but also lets you go through the Luna Charm route. In Legacy, not many players went Luna Charms, because the stats were inferior to Lunagems. In Unchained, lots of players still don’t go for it, because it costs a lot of honor and doesn’t even give you the best stats. Now Luna Charm gets a +6 upgrade which basically makes the Luna Charms as good as the traditional Lunagems.

Territory Income

Get ready boiz. Erenor Heros can now manage how much territory income will be split between players and heroes. Now Heroes can set the amount of pool the heroes will get out of the territory income pool (Maximum is 30%). If 30% is set, 6 heros of the faction gets a split out of the 30% of the total territory income from that territory.

Heroes also can give contribution points to other players in the raid. This is intended to help players who contribute a lot to the faction, but cannot make it to potato territory content. (Probably catering for the content raid that goes through an ass of a day while the potato raid goes through reset dailies.)

Incoming Faction Hero drama!!!

De-Pirating

RNG to even leave Pirate faction LOLOL

Your words have been heard. Now Pirates can de-pirate whenever. It costs a lot to de-pirate, but every week up to 5 players can leave the Pirate faction. There’s also a chance to fail on leaving the faction. If you fail to leave the faction, you get some of the cost you spent to leave the faction, but you can only attempt to leave again the next week. De-pirating is exempt from the Exiles cooldown.

Faction Score Balance

None of yall listened to me that you can easily manipulate the faction score, but this is a thing in Korea that is being abused even today. XL is going to balance it soon and obviously not tell us what they changed.

Some Garden (KR Unchained) Server changes

Ain’t nobody care about this stuff.

Cargo Ferry changes

I ain’t no potato and I personally believe the Cargo Ferry needs to go away so yeah only rough translations for this.

It’s basically addressing the issue where people were not able to sit on the cargo ferry’s chairs or hang on the ladders due to having too much people on it. Maybe trolls were putting alts on the chairs and ladders? Anyway people actually with packs weren’t able to get on those to safely travel through the sea, thus the developers will soon figure out a solution to this.