[6/4/2020] Summer Update Pt.2

Introduction

Like part 1, Summer update part 2 is also an incremental patch that doesn’t really give you much new content, but rather just gives you incremental changes to the game. Good news is KR is getting some long wanted features players have always been wanting.

Summary

  • Vehicle component modifications for Siege Tanks, Coupe/Roadster series, and the Strada.
  • House Fairies can now run automatic trade pack runs for you.
  • Ranking system for Garden daily scores. Top ranks get rewards.
  • Raid gold payout system. Might be tax exempt.
  • Better combat log
  • Can now use Nation chat/Guild chat even in the Garden instance.
  • Unlocking content for KR’s unchained server.

Vehicle Component Modifications

Archeage has a unique feature no other game really has which are physics engine based the boats and vehicles. This patch lets vehicles be able to swap and modify components of the vehicle like how one would do on a boat. These components each have different unique abilities.

For this update, only the Siege tank, T3 Coupe/Roadster, and Strada will get vehicle modifications, but during late summer, XL is planning to bring vehicle modifications for B200s, and Farm Freighters. Those will have different type of vehicle mods unlike the ones that are being introduced in this patch and further info will come in future Amigo posts.

Redwood Roadster Vehicle Mods
Strada Vehicle Mods
Siege Tank Mods

Customizable Component UI

There are variances between different types of vehicles, but vehicles will have the following categories as slots: Engine, the Frame, Wheel, and Reinforcement component, and vehicle specific component.

The Customizable Component UI for the 3 vehicles.

Normal Parts

Some of the components that are customizable are common for the three vehicles, thus can be equipped on all three of the vehicles. Think of it how the current ship component system is like. Some components like the propellants can only be equipped by specific boats, but things like sails can be equipped on any boat.

Like ship components, vehicle components will have a specific way to obtain and will be regradable to increase its stats.

The following explains what each vehicle component does:

  • Engine: Directly affects the vehicle’s mobility by increasing the vehicle’s acceleration.
  • Vehicle frame: Changes the material that covers the vehicle’s exterior and increases the max HP depending on its material, but can also slow the vehicle due to added weight.
  • Front/back wheels: Increases the vehicle’s movement speed, turning speed, and its grip.
  • Front/side/back reinforcement component: Protects the vehicle from external forces by increasing the vehicle’s physical and magical defense.

The following images are all Normal Parts that can be equipped on any vehicle.

The 3 types of wheels
The front protective component
The back protective component

Vehicle Specific Components

There are also components that can only be equipped by certain vehicles.

  • Siege Tank: Cannon barrel
  • Coupe/Roadster Series: Rapid-fire gun, Cover, Passenger protective pads
  • Strada: Shatigon’s sand cannon, Exclusive/Special cannon
Some of the vehicle specific components.

Extra Info

Like how ship components can only be replaced within range of an Ezi Light, vehicles can only change its components next to the Daru Cart managers. Along side with the vehicle mod change, the following changes are also happening:

  • Siege Tanks now have the physics system applied like other vehicles. This probably means that they can be pushed and flipped?
  • T3 Apex Squall and Comet Speedster is now a 4 wheel driver.

Finally in July, there will be a new car chasing content that requires using these modified vehicles in a the new area called the “Land of Magic” which is located west of Western Hiram Mountains. In August XL also aims to make these vehicles available even in siege.

Left side component is called the Black Dragon’s Howl.
Middle component is called the Leviathan’s Skin.
Right side component is called the Kraken’s Wound.
Vehicle Frames that will be available.
They increase the vehicle’s max HP, but adds weight to the vehicle.
Rapid Fire Gun on the left.
Swift Wheel on the right.

House Fairy Changes

Since House Fairies directly affect the in-game economy, XL took a conservative approach when adding features to the House Fairy system. They’ve gathered some data and decided the make the following changes.

Balance Changes:

  • The required EXP to level from 1 to 10 is now reduced.
  • Gains more EXP during every level.
  • Increased the max level of House Fairies. Originally max level was 20.
  • Appearance of House Fairies are now changeable.
Appearance Changing UI.

Since the fairy has more levels, it can learn new skills. House Fairies can now finally automatically run trade packs for you, but the amount of time it takes to run a pack run is not consistent. Luckily it always turns the trade pack with the highest value so it’s not a huge issue.

Some things to take note of:

  • House Fairy Trade pack runs can only be done once the fairy reaches a certain leve.
  • You need to lend the fairy a Farm cart scroll so that the fairy can use it.
  • It will then start running normal, specialty trade packs from that region.
  • The amount of packs that can be ran by the House Fairy depends on the level of the fairy and the number of packs the farm cart can hold.
  • If the House Fairy is doing something else and is ordered to run packs, it well require more fee (Probably means labor).
House Fairy Trade Pack UI

Guardians of the Garden Ranking System

Basically to promote players to reach higher ranks for their Garden dailies instead of just stopping at rank 6, XL added a ranking system for the amount of points players gained from the Garden scouting daily.

Ranking UI

This rank renews every Monday Midnight and players in the ranking can receive pretty hefty rewards. If a character reaches first place for the first time, it can also receive an achievement as well as a title.

Rewards

First place receives 200x T4 Hiram scrolls, 50k honor, 20x honor increase while farming pots (craftable), and 2000 gold.

Quality of Life Improvements

Some times you might need to distribute payouts to your entire raid. This is obviously a pain in the arse, so XL finally added a way to send gold payouts. You can now save a list of pre-made Raid member lists to auto invite players to your raid.

UI where you can save the premade raid member lists.

These lists last for 14 days and you can save max 10 of these raid lists. From this UI, you can also distribute gold payouts to all the members.

Things to take note of:

  • You can only save raid lists that have more than 20 players.
  • If a mail is for a particular player is sent using the cheap ass method (that has the mail sending timer), only that player will get its mail after the timer and rest of the members will receive the mail right away.
  • Mail tax applies uniformly for everyone.

So the gold payout system will have the previously mentioned 20% tax system applied so you can notice the disgusting 40 gold tax for each player when sending out a 200 gold payout.

XL will look at the system usage and determine whether they feel the need to make this tax exempt though.

Honestly shit game amirite?

Combat Log Improvements

Basically the combat log was shit so the floating damage numbers weren’t getting displayed if the target had shields effects on itself.

The term “absorbed” in the combat log will now only show the amount of damage that has been negated by the shield.

The floating damage numbers will now show the raw damage output before any calculations happened and the combat log will show you the rest of the information you need.

You can now see the floating damage includes the absorbed damage.

Combat Effect Changes

Basically some terms in Archeage were very vague. Like wtf is Toughness and Resilience in regards to character stats?

Lots of these big and small name changes are specific to Korean so it’s not really worth mentioning all of them, so I’ll just write about some of them.

  • Replaced the terms “Increased & Reduced” to “+ and -“.
  • Resilience is now called Critical Resistance.
  • Toughness is now called PvP Damage Resistance.
  • Shield Defense Penetration stats are all removed and Shield Defense Penetration rate will be a flat 50% chance across the entire game.

Cross Server Instance Chatting Improvement

So basically in the Garden instance, only players from the main server that had the Garden instance hosted at that time period could’ve used guild chat and nation chat. This is some ass coding, but yeah KR players have been living that way for months.

Finally XL is changing it so that any players can enjoy using nation chat, family chat, and guild chat while they are in the Garden instance.

Yeah, uhh… We’re probably not getting this within the next year.

KR Unchained Server Content Unlock

KR’s Unchained server is finally getting Castle Sieges and Territory contents unlocked. When other content that are still locked in Garden will open is non announced yet and XL says they aren’t going to rush it.

So here it is, part 2 of the Summer update. It’s a god damn shame we won’t be able to chat properly in the Garden instance for the next couple months to a year in Garden when KR can literally do it.

But anyway, what do you expect from XL and Gamigo anyway?

[6/4/2020] Summer Update Pt.1

Introduction

Well well well… I don’t think anyone will be pleased for the this patch, but here it is. It’s seriously making me want to quit the game honestly, but I do want to feel the golden ages of Archers that’s going on in KR. They’re not even op; they’re just usable now.

I know I’m late with the patch. I’ve been dumbfounded with the patch and forgot to translate them lol

Here’s an obligatory image for the patch note XL uploaded in their post. One of the main quest will be where you have to chase this umm… worm thing with a car to stop it from malfunctioning.

Seems to be an asset used in the upcoming new main quest.

Anyway, here we go.

Summary

  • June patch (Pt.2) includes vehicle modification patches and July (Pt.3) includes new main quests after the garden main quest.
  • Improving the Trading system. (AKA. Taxing players for no reason just to reduce the amount of gold in the game.)
  • New KR Unchained server and KR Legacy server merges.

Fucking up the Trading System

First of all, let me be clear that I’m very biased towards this change, but like literally everyone in the KR Archeage forum is mad about this patch.

No one knows how this will translate to NA/EU with Gamigo publishing our region and how the tax for the AH is already different in NA/EU compared to KR, but only time will tell (or I guess only Gamigo will tell).

So XL always wanted to increase the Auction House tax within the game. There were previous attempts trying to increase it, which ultimately got cancelled due to massive uproar. XL seems to be finally pushing it and ignoring player concerns. Moreover this tax will be getting applied to not only the Auction House, but also mails, personal trades, and building sales. Their excuse is that adding taxes to every single user trading mechanisms would umm… prevent/sway away people from buying gold… which is absolute bull shit, but that’s what XL is claiming anyway.

On April, there was a huge item exploit in which XL ended up not revealing the details about. Players reported that a Chinese gold seller sold at least 1 Million gold on Korea’s Unchained server for extremely cheap prices. This caught XL’s attention, hence a massive wave of ban of innocent players got banned.

After this incident, XL decided to push the following changes:

  • Now taxing 20% of the gold being traded in Auction house, Personal trade, Mail, and Building Sales on every server. (Legacy and Unchained. Unchained had slightly higher tax than Legacy and now both are now 20%.)
  • Increased the maximum amount of gold that can be trade with Personal Trade and Mail for every server. Previously had a 200k gold limit.
  • Archelife (KR Legacy’s version of Patron) benefits now get 25% discount from the existing tax for Auction house trades. (Lulu Pouches do not get this benefit. Lulu pouches are basically KR’s version of APEX.)
  • Removed Auction house 50% tax exemption from PC cafes.
  • Lulu Pouches now have a 10% tax when listing and will have a min/max limit price on how much you can list the item for.

So basically the first 2 dot points are already in effect for Korea’s Unchained server. As a big picture, overall the tax will get increased by about 5% instead of the 20% written above, because patron benefits include a 25% exemption.

TL;DR: There’s already 10% for AH tax. This patch increases tax to 20%, but the Patron players will be paying 15% for tax instead.

Other types of trades mentioned above don’t seem to benefit from Patron tax exempt, but I’ll double check this later.

Setting the min/max price is for XL to artificially control how much they want their gold to be worth with their credit and to prevent gold irregular transactions happening with basically APEX. Currently Lulu Pouches has a 1% tax like NA/EU’s APEX, but if they expect Lulu Pouches to be used as a currency (due to gold being taxed), they’ll start increasing the tax for Lulu Pouches as well.

XL claims the exact numbers are not finalized, but they already posted Part 2 of the Summer Update without further mentioning the trade system tax changes so…. yeah… probably will stay the same.

XL is also working on a Raid gold payout distribution feature, which has been explained in Part 2 of the patch. I’ll talk about it in the next post.

New KR Unchained Server and Legacy Merge

KR Unchained Server

In May 28th, KR is getting a new Unchained server. Unlike NA/EU that got multiple unchained servers at the start, KR only got one, so it kind of makes sense to open another server. Apparently KR’s Unchained server is continuously getting new players, which is good news.

Legacy Merge

KR’s servers: Damian, Eahnna, and Orchidna server has been losing activity, so XL is planning to merge the three servers this Summer. Further details will come soon. Wait where’s Nui server’s merge?

Anyway this was some grim news. But yall take care from the Coroner.

[5/7/2020] Meina’s Distorted Desire

Introduction

The long awaited Amigo post after the LAN Amigo has finally come.
Not all the changes they mentioned during the LAN Amigo are in this post. Actually some were slightly changed as well.

Here’s a Summary of the changes the post will discuss about:

Summary:

  • Meina, Glenn, Jola has a chance of respawning as a stronger version of itself.
  • Skills changed for Archery, Sorcery, Malediction, Battlerage, and Swiftblade.
  • Percentage stats – like Evasion – that is gained by player’s base stats have been slightly changed.
  • Language Proficiency has been increased to 20k. (No longer will have symbols.)
  • 3rd season of Mistsong Banquet is out.

Stronger Meina, Glenn, and Jola

These three bosses are familiar names for the players. They used to be formidable bosses against the players, but now the players have become too strong and these bosses don’t really challenge the players anymore. Now these bosses have a chance of respawning upon death as a stronger version of itself and drops better loot so behold!

Meina and Glenn

The new Meina and Glenn

Unfortunately they don’t really mention the new patterns it might have so it is up to the KR players to figure out what they do.

Jola

The new Jola

Like Meina and Glenn, there only talked about the lore of these new bosses. So there’s not much to mention about. If you want to know the lore, let me know and I’ll translate them as well.

Skill Balance Changes:

Archery

The changes are roughly what they mentioned how Archery would shape into during the LAN Amigo.

The intention the Archery changes are the following:

  • Focusing on changing the fighting style by making it more movement oriented with some CC skills.
  • Improving ways to counter situations when the opponents are untargettable and improved methods of chasing the opponent.
  • Adding more skill combos and expanding Archery to become usable by itself.
SkillChanges
Concussive Arrow (Includes Ancestral Skills)Combo: 17% increased damage against snared targets.
Double Recurve(All Ancestrals) While in effect, Concussive Arrow becomes instantly castable.
(Life) 3% Crit Rate increase for 3 seconds.
Snipe(All Ancestrals) Combo: When hit, stuns flying targets for 5 seconds.
(All Ancestrals) Combo: 21% increased damage against snared targets.
(Lightning) Changed so that it can be used during casting. (Like how flame concussive arrow works.)
Missile Rain(Basic) Changed to a 5 charge skill that can be used on targeted location.
(Mist) Can be used without targeting an enemy.
DeadeyeName changed to Hit & Run (Liberal Translation).
While moving, player receives the def pen buff. When stationary for 1 second, the buff is removed.
No longer gains range increase buff
Steady ShootingCannot shoot targets closer than 4m.
No longer walks while skill is on. (Players still have 0% parry, block, and evasion.)
They really want archers to use Hunter’s Guile and Snare lol I don’t think its usable though.
You don’t really need this, cuz I translated it above.

Possible new combo: Hit & Run, Steady Shooting, Stealth (10 stack), 30m Snare, Stalker’s Mark, Double Recurve, Concussive Arrow, 3x Blazing Arrow, Charged Bolt.

Sorcery and Malediction

Malediction was always in the discussion of skill balance, because it had great damage and also was able to adapt on many sticky situations. As the developers are aiming to separate Sorcery and Malediction, they can’t just simply nerf Malediction as well. This patch won’t solve all the problems, but XL is trying to form an environment where both skill-sets can be used separately by removing the synergy between the two skill-sets.

SkillChanges
Soulbound EdgeRemoved Combo effect that gains increased damage with Malicious Binding.
Prioritizes targets within 20m that are hit by Crashing Waves.
Ring ThrowReduced skill range to 5m (from 10m).
Cannot be used on targets that are behind you.
Flamebolt (Flame)Casting time changed to 1s (from 1.5s).
Reduced damage based on the casting time change. (Roughly 33% reduced per hit.)
Arc Lightning46% increased damage against targets that are affected by Burning, Freezing, and Electrical Shock.
Removed existing 70% Crit Skill damage increase.
Mana FountainRemoved Attack Speed increase effect.
Decreases Cast Time 25% (from 15%).
When equipped with 2H weapon, reduces Global Cool Down (GCD) for Sorcery skills by 10%.
So many changes!
Again, you don’t need this, but more images look great so there’s that.

Battlerage and Swiftblade

Luckily the synergy between Battlerage and Swiftblade isn’t as great as Sorcery and Malediction due to Swiftblade utilizing the Left hand weapon. At this moment, it it not strong enough as a DPS skill-set itself, so users currently incorporate it with Battlerage. In the future, the Dual Wield Swiftblade users will be able to rely less on Battlerage.

SkillChanges
Battlerage Trip effectsWhen equipped 2H weapon, trip increased to 3.5s (from 3s).
When equipped 1H weapon or Dual Wield, trip reduced to 2.5s (from 3s).
Blink (Includes Ancestral Skills)Can use the skill during GCD while in effect of Fleeting Footsteps.
(Fleeting Footsteps buff doesn’t remove while using Blink during Combo effect)
Battlerage = 2 Hand, Swiftblade = Dual Wield.
Again, you don’t really need to see this.

Miscellaneous Skill-sets

Skill Changes
Backdrop: WaveRemoved Concussive Arrow instant cast.
EnervateWhile on effect, target cannot receive buffs from songs.
Critical Discord (Includes Ancestral Skills)While under effect of Discord, target cannot use Shield related skills.
Pain HarvestImmune to Bleeding while caster is under effect.
MettleBear’s Vigor gains 5% of received damage as Mettle (from 10%).
Boastful Roar deals damage equal to 100% of your stacked Mettle (from 60%).
Mocking Howl increased threat level by 500% of your stacked Mettle (from 100%).
Shield Slam: GaleCool Down reduced to 2s (from 4s).
Removed effect that cancels target’s skill cast.

Percentage Stats

Like mentioned in the LAN Amigo, the devs can no longer increase percentage stats that are gained by base stats as they are reaching its limits. As a result, they are changing the linear increase of these percentage stats into more of a logarithmic one so that as the base stats increases, the efficiency of the percentage stats will slowly decrease. Get nerfed mage suckers.

One thing to note that having 1000 Strength and 1000 Agility gives the same amount of Focus compared to having 2000 Strength. Same applies to Cast Time as well.

XL decided not to completely remove Parry from Strength and Evasion from Agility, because it would affect class synergies. On the other hand, Evasion was completely removed in Intelligence. To compensate this, Intelligence and Spirit gained more Cast Time than XL previously planned for.

As for compensating for the reduction of Crit Rate across every stats, XL increased the Max Critical Damage cap from 300% to 350%. This affects Archers the most, because the change lets Archers use Steady Shooting without wasting the Crit Damage increase effect from it. Also affects Dual Wield Swiftblade players as well.

The table does not show stat changes for Block Rate as well as some other percentage stats, but they have been applied the same treatment.

Basically…
When Stamina < 2000, Block Rate after the patch will be higher than before.
When Stamina > 2000, Block Rate after the patch will be lower than before.

Armor Type Changes

Cloth type is shit and everyone knows that. XL decided to buff Cloth as a result and also decided to slightly buff Plate as well. Plate really didn’t deserve a buff in my opinion.

7 Set Cloth Effect

  • Removed Shackle Reduction.
  • Silence duration reduced to 30% (from 20%).

7 Set Plate Effect

  • Shackle duration reduced to 30% (from 20%).

Attack Speed Changes

Until this patch, while casting Magic skills and Healing skills with scepters, staves, clubs, and greatclubs Global Cool Downs (GCD) were not applying the weapon’s attack speed. This resulted on having a constant GCD regardless of the type of weapon you are equipped with. In this patch, XL now applies attack speeds from scepters and staves to reduce GCD. (Clubs are not implemented yet and will come in the June patch.)

Here are some attack speed changes for each weapon type:

  • Scepter: 1.2s -> 1.0s (No changes in atk speed or skill dmg, because old atk speed wasn’t applied before.)
  • Staff: 1.3s (Attack speed 30% reduced. Skill damage 30% increased.)
  • Shield: 2s -> 1s (Shield skills now use shield’s attack speed instead of right hand weapon’s attack speed)

To clarify,
these changes don’t affect Cast Times of skills. The decrease of attack speed by using a staff basically increases the GCD when using Magic skills.

The equation for skill animation speed & skill damage are the following:
Reference

  • Skill Animation Speed = Base Skill Animation Speed / Weapon Attack Speed
  • Skill Damage = Base Skill Damage * Weapon Attack Speed

In regards of Shield skills, in previous builds, Shield Skills skills used the Right hand Weapon’s attack speed when calculating attack speed. As a result, users could have different GCDs when using shield skills even with the same shield.

Side Note for some abandoned changes

These are some explanation about the changes discussed during the LAN Amigo that was ultimately abandoned/postponed.

Shield Block during GCD

During the LAN Amigo, XL mentioned that they were thinking about removing shield blocks while the player is in GCD. This was aimed to nerf DPS classes that equipped a shield. This change was abandoned, because it was also going to hurt tanks and healers which XL did not intent. As a result, XL will be looking for better implementations.

Sonic Wave breaking Imprison

A lot of the players showed concerns about Sonic Wave breaking Imprison. XL thought of this change, because there were not enough skills to counter Defense and XL didn’t want the tempo of the fights to slow down by more and more players picking Defense. However Imprison is a key skill used by Tank players while Sonic Wave is used by many DPS players. This change was thought to just immobilize Defense players, because there are much more players equipped with Sonic Wave than Tanks equipped with Imprison.

Mistsong Banquet Season 3

Like Season 1, Season 2 was a big hit and XL decided to make season 3 of the Mistsong Banquet.

Change Summary:

  • After round 16, a Treasure Mole appears which needs to be killed in a limited time.
  • Round 21 is added that spawns mobs (max # of mobs: 50) from round 20 with short intervals.
  • Laser Cannons damage and range are increased and Thunder Cannon’s attack speed is slightly reduced.

Round 16 is a break round where you won’t lose even if you weren’t able to kill all the Treasure Moles. But these moles give you a lot of Crystals and is key for succeeding round 21. Round 21 will spawn a ton of Guardians, so it is important to kill as many as you can while maintaining your middle tower’s HP up to round 20.

New Mistsong Banquet Season 3

Thunder Cannon and Flame Cannon was superior to the Laser Cannon so the Laser Cannon got buffed while the Thunder Cannon’s efficiency got reduced by roughly 3%.

Language Proficiency Expansion

XL fucked up with the language proficiency way back then and is finally fixing them. Even with 10k max proficiency players would still have symbols in their chat. Players’ configured language was also getting reset upon exiting instances. The necessary mats are pretty cheap, so don’t worry about it 🙂

Necessary Materials:

  • 50 x Paper
  • 5 x Memory Ink
  • 5 x Leather
  • 8 x Dawn Lake Light Essence
Advanced Language Proficiency Book. Thanks for Kito for letting me know the mats.

Changes:

  • Expanded the max language proficiency to 20k which entirely removes symbols from your chat.
  • Configured Language is never reset until user changes it.
  • Current speaking language can be checked from the a UI.
Location of where you can increase your language proficiency

Don’t worry. Your existing language tutors can also teach you up to 20k proficiency so you don’t have to go to those locations.

The Dwarf tutor that teaches the Nuia language.

Weapon & Armor Type Change Scrolls

The armor type change scrolls available in Unchained can only be used for Hiram gears below T5. This new scroll allows players with T5 Hiram or T3 Library to change their armor type.

XL also released Weapon Type Change Scrolls as well which lets player change Hiram and Library weapon types. These scrolls are RNG and are sold in the Credit Shop. Wait what? lol

Left scroll is for T5 Hiram and T3 Lib armor. Middle scroll is for T5 Hiram and Lib weapon. Right scroll is for T3, T4 Hiram and T1, T2 Lib weapon.

Even with these Weapon Type Change scrolls, you cannot change a 1 Hand weapon into a Right hand Weapon, change 2 Hand weapon into a 1 Hand weapon, etc. Basically Bows can’t change itself to anything else until XL releases the new upcoming Rifle.

UI for Weapon Type Changing Scroll.

Lunagem Type Changing

Lunagems were a pain to change, because you would have to unsocket them, transmute them, and then socket them again. XL is adding a Lunagem Tranmuting stone in the Credit Shop that uses 200 labor to change a single Lunagem. lol free money for XL YAY

Example only shows craftable Lunagems, but you can also change Honor Lunagems as well.

Luckily for the Koreans, XL will be giving a certain amount of these gems for free, because of the Skill Balance changes like how they did with the Armor Type Scrolls with the Armor Type balance changes back then.

Don’t worry and trust Gamigo. You know deep down in your heart that they won’t gives those scrolls to us for free.

Conclusion

XL is gracious enough to give their KR players free Lunagem transmuting stones and free Stat Migration items, because of the changes from this patch. I doubt Gamigo would ever give those to us, but I guess we never really know.

I suspect that, in the future, XL will nerf the Sky Emperor Glider. A bunch of whiners are requesting XL to nerf it in the KR Archeage Forum. I hope they don’t…

[4/2/2020] Hidden Story

Intro:

The latest Archeage Amigo patch note was releases a couple weeks earlier than expected. Naturally, this means the patch won’t be as significant of a patch, but there’s some interesting incremental changes instead of a bunch of whole new contents.

A few to note are:

  • There’s a new chronicles Hidden Story quest line.
  • Extra calculating factors for Faction Scores and the actual points are view-able by the players.
  • Extra perks for owning a territory and some reward changes from sieges.
  • New mounts you can capture.
  • Nerfs/Balance to Swiftblade and Malediction skill trees.
  • Fixes to House Fairy.
  • Increased loot drop & slight fix to Golden Shrine Dungeon.

Apprentice Carlisle:

A new quest line called the Chronicles quest is out. The original main quest is usually about the Gods from the past or world threatening bosses like Anthalon and Serpentis. However Archeage has many other stories other than that. Each region has its own story. To introduce you guys all this back story, XL introduced the Chronicles quest line.

To activate the Chronicles quests, you need to spend a little bit of Gold and Gilda Stars to activate it. If you don’t want to do the quest, just don’t buy it and it won’t show up in your quest log.

Faction Score:

After the Faction Score system was released, XL’s have seen multiple attempts of KR players trying to game the system to make it favorable for their own faction. Since the actual points were not available to the public a lot of players have been left with confusion. They are now making the Faction Score available to the public.

New changes to Faction Score display.

Details:

  • Faction Score level stages are now expanded to 10 instead of 5.
  • Balanced the amount of points you get depending on how hard the boss is.
  • Faction Score is now affected by the number of participants that joined content.

The old Faction Score was based on the results of the content. (whether the boss died or not) Now Faction Scores will be also considering the number of players that joined Sieges or Raid contents. It also takes into consider about the change of the number of participants as time passes during content, so it will be able to more accurately calculate each of the Faction’s actual strength.

Territory:

After the Garden patch got released, Territory content became less appealing based on how little it gives compared to Garden content.

XL has been busy adding new content and was busy to balance this, but hopes this patch adds vigor to Territory content.

First of all, if the Attacking faction wins, the amount of payment the faction wins gets increased by approximately 2 ~ 3 times than before.

Second of all, during certain conditions, the Castle will spawn a workbench where you can use your Territory Coins to by items like Hiram Upgrade scrolls (T1 ~ T4) and Erenor Infusions. The more territory the faction owns, the better items the faction and buy with a better price.

New Weekly Quests.

T1~T3 scrolls can be purchasable via Lord’s Coins, but T4 scrolls can only be obtainable via the weekly quest you can get from the Castle. The weekly quest is only available if you have a certain amount of contribution to the castle.

New UI where you can spend Lord’s Coins.

Battle Mounts:

XL added 5 new Battle Mounts that can be captured in game. They have about the same abilities and they look like those below.

I still don’t have a single Battle Mount in the game actually.

Swiftblade & Malediction Balance

After February’s Skill Balance patch, a lot have been said about Swiftblade being too powerful. Malediction had a lot of discussions about whether it was too strong as well. The reason XL didn’t touch the two skill’s balance was because they had to touch both skill classes or it would end up being either melee dps being too OP or mage dps being too OP.

They tried analyzing user patterns during the past few months, but they couldn’t decide which class was stronger. Yeah, but they know Archery is shit tier 😦 However, they did admit that Swiftblade itself as a class was more superior compared to other skill trees.

As a result, XL is deciding to nerf both Malediction and Swiftblade in a minor fashion.

Swiftblade

  • Sinister Strike (Wave): Skill damage reduced by 10%
  • Twin Shadow Slash: Skill damage reduced by 10%
  • Blink (Includes all Ancestral skills): No longer able to use the skill during Global Cooldown.

Malediction

  • Mana Bolts: Skill damage reduced by 6.6%
  • Crashing Wave: Skill damage reduced by 10%
  • Serpent Bite (Including all Ancestral skills): Additional Damage from Malediction stacks reduced by 20% and 10 Stack effect that petrifies target reduced to 2 seconds from 2.5 seconds.

House Fairy:

If players used the House Fairy to do Husbandry, they were not able to Pelts and would only receive Meat instead. Now for some husbandry products, users will be able to receive Pelts as well as the Meat and can also receive Fur, Feathers, etc via RNG.

House Fairies also sometimes give you a higher yield that usual. (Kind of like a mini-jackpot.)

Erenor Golden Shrine

This new dungeon was harder than probably most of you guys have thought. I’m pretty sure no 5 man party was able to beat the entire dungeon yet. I haven’t seen a single post claiming that they finished it so yeah…

The reason why no one was able to beat it was not only because the dungeon is very difficult; it was also because only players with Library sets really need to go for it. Those with better gear (Erenor set), don’t really have to go for it.

XL announced the following changes:

  1. The first and second boss’s loot drop got increased. Now players will be able to earn more mats that are used for awakening their Library gear.
  2. The time limit for beating the dungeon has been increased to 3 hours from the original 2 hours.
  3. The spell named Kallil’s Sword range has been changed to only hit targets 200′ degrees in front of the boss. (This is the 2nd boss’ pattern.)
Taken from http://inven.co.kr/board/archeage/2641/13913

From what I heard, this pattern used to be very wide.

XL notices the difficulty of this dungeon, but is hesitant to make it easier as that also can make the dungeon less exciting.

Minor Changes about the KR Unchained Server (Garden Server):

Ehh… nothing much. They’re just gonna release some content the KR Unchained server does not have yet by Mid April.

Some Future Info:

XL is preparing some new updates for the players that are stressed by the whole Corona situation and are preparing some in game goodies that will help players such as Auroria Hunting events and free loot boxes and free Awakening Scrolls. They are going to receive synth exp bonus events and 2x WHM, EHM daily and weekly quest rewards.

Here is some new stuff XL is prepping for their June Update. Can be changed.