[4/2/2020] Hidden Story

Intro:

The latest Archeage Amigo patch note was releases a couple weeks earlier than expected. Naturally, this means the patch won’t be as significant of a patch, but there’s some interesting incremental changes instead of a bunch of whole new contents.

A few to note are:

  • There’s a new chronicles Hidden Story quest line.
  • Extra calculating factors for Faction Scores and the actual points are view-able by the players.
  • Extra perks for owning a territory and some reward changes from sieges.
  • New mounts you can capture.
  • Nerfs/Balance to Swiftblade and Malediction skill trees.
  • Fixes to House Fairy.
  • Increased loot drop & slight fix to Golden Shrine Dungeon.

Apprentice Carlisle:

A new quest line called the Chronicles quest is out. The original main quest is usually about the Gods from the past or world threatening bosses like Anthalon and Serpentis. However Archeage has many other stories other than that. Each region has its own story. To introduce you guys all this back story, XL introduced the Chronicles quest line.

To activate the Chronicles quests, you need to spend a little bit of Gold and Gilda Stars to activate it. If you don’t want to do the quest, just don’t buy it and it won’t show up in your quest log.

Faction Score:

After the Faction Score system was released, XL’s have seen multiple attempts of KR players trying to game the system to make it favorable for their own faction. Since the actual points were not available to the public a lot of players have been left with confusion. They are now making the Faction Score available to the public.

New changes to Faction Score display.

Details:

  • Faction Score level stages are now expanded to 10 instead of 5.
  • Balanced the amount of points you get depending on how hard the boss is.
  • Faction Score is now affected by the number of participants that joined content.

The old Faction Score was based on the results of the content. (whether the boss died or not) Now Faction Scores will be also considering the number of players that joined Sieges or Raid contents. It also takes into consider about the change of the number of participants as time passes during content, so it will be able to more accurately calculate each of the Faction’s actual strength.

Territory:

After the Garden patch got released, Territory content became less appealing based on how little it gives compared to Garden content.

XL has been busy adding new content and was busy to balance this, but hopes this patch adds vigor to Territory content.

First of all, if the Attacking faction wins, the amount of payment the faction wins gets increased by approximately 2 ~ 3 times than before.

Second of all, during certain conditions, the Castle will spawn a workbench where you can use your Territory Coins to by items like Hiram Upgrade scrolls (T1 ~ T4) and Erenor Infusions. The more territory the faction owns, the better items the faction and buy with a better price.

New Weekly Quests.

T1~T3 scrolls can be purchasable via Lord’s Coins, but T4 scrolls can only be obtainable via the weekly quest you can get from the Castle. The weekly quest is only available if you have a certain amount of contribution to the castle.

New UI where you can spend Lord’s Coins.

Battle Mounts:

XL added 5 new Battle Mounts that can be captured in game. They have about the same abilities and they look like those below.

I still don’t have a single Battle Mount in the game actually.

Swiftblade & Malediction Balance

After February’s Skill Balance patch, a lot have been said about Swiftblade being too powerful. Malediction had a lot of discussions about whether it was too strong as well. The reason XL didn’t touch the two skill’s balance was because they had to touch both skill classes or it would end up being either melee dps being too OP or mage dps being too OP.

They tried analyzing user patterns during the past few months, but they couldn’t decide which class was stronger. Yeah, but they know Archery is shit tier 😦 However, they did admit that Swiftblade itself as a class was more superior compared to other skill trees.

As a result, XL is deciding to nerf both Malediction and Swiftblade in a minor fashion.

Swiftblade

  • Sinister Strike (Wave): Skill damage reduced by 10%
  • Twin Shadow Slash: Skill damage reduced by 10%
  • Blink (Includes all Ancestral skills): No longer able to use the skill during Global Cooldown.

Malediction

  • Mana Bolts: Skill damage reduced by 6.6%
  • Crashing Wave: Skill damage reduced by 10%
  • Serpent Bite (Including all Ancestral skills): Additional Damage from Malediction stacks reduced by 20% and 10 Stack effect that petrifies target reduced to 2 seconds from 2.5 seconds.

House Fairy:

If players used the House Fairy to do Husbandry, they were not able to Pelts and would only receive Meat instead. Now for some husbandry products, users will be able to receive Pelts as well as the Meat and can also receive Fur, Feathers, etc via RNG.

House Fairies also sometimes give you a higher yield that usual. (Kind of like a mini-jackpot.)

Erenor Golden Shrine

This new dungeon was harder than probably most of you guys have thought. I’m pretty sure no 5 man party was able to beat the entire dungeon yet. I haven’t seen a single post claiming that they finished it so yeah…

The reason why no one was able to beat it was not only because the dungeon is very difficult; it was also because only players with Library sets really need to go for it. Those with better gear (Erenor set), don’t really have to go for it.

XL announced the following changes:

  1. The first and second boss’s loot drop got increased. Now players will be able to earn more mats that are used for awakening their Library gear.
  2. The time limit for beating the dungeon has been increased to 3 hours from the original 2 hours.
  3. The spell named Kallil’s Sword range has been changed to only hit targets 200′ degrees in front of the boss. (This is the 2nd boss’ pattern.)
Taken from http://inven.co.kr/board/archeage/2641/13913

From what I heard, this pattern used to be very wide.

XL notices the difficulty of this dungeon, but is hesitant to make it easier as that also can make the dungeon less exciting.

Minor Changes about the KR Unchained Server (Garden Server):

Ehh… nothing much. They’re just gonna release some content the KR Unchained server does not have yet by Mid April.

Some Future Info:

XL is preparing some new updates for the players that are stressed by the whole Corona situation and are preparing some in game goodies that will help players such as Auroria Hunting events and free loot boxes and free Awakening Scrolls. They are going to receive synth exp bonus events and 2x WHM, EHM daily and weekly quest rewards.

Here is some new stuff XL is prepping for their June Update. Can be changed.

[3/5/2020] Erenor Golden Shrine

Intro:

Despite Kakao Games buying out XL, XL told us that they will still get to keep their right of management to do whatever they want with Archeage. As a result KR Archeage will still be getting monthly updates & live services.

KR Archeage is getting a new dungeon (and a PC cafe exclusive chill dungeon) as well as new Dungeon gears called (Shabbat Weapon/Armor) [안식의 무기/방어구] that can be considered as T3 Library gear.

Plus, KR Archeage is getting House Fairies that alleviates the pain of having to constantly farm & potato.

Erenor Golden Shrine [이프니르의 황금 성소]:

There was an old city named Erenor built by the continent’s most advanced civilization. The Ipnysh [이프나] race that lived there eventually vanished by living within the Elves and Human civilization.

Respawn location.

So basically we’re tomb raiders going through the Erenor Golden Shrine dungeon to get our shiny T3 lib gear.

My prediction is that the new dungeon will feel like Serpentis with Noryette difficulty. Personally sounds pretty interesting.

Some more cool images.

This is the final boss in the dungeon. Looks pretty bad ass and reminds me of some bosses you can fight against in Diablo 3. Looking at his hands, maybe it could shoot lasers like the 4th boss in Library?

This is a 5 man dungeon by the way.

New Dungeon Gear:

Dope new gear.

In the new dungeon introduced above, you can either get the Shabbat (T3 Library) gear from loot by chance or you can either awaken your existing T2 Library gear in to it. You get to keep the Gear Type levels while awakening.

Shabbat Leather Gear.

The materials necessary for awakening T2 gears into Shabbat gear can be obtained within this dungeon by killing the boss mobs and can also be obtained by running dailies (Probably the same way how current T2 awakening is).

Took a while to edit it.

There were a lot of complaints in KR that Lib gear was shitty, cuz it is too expensive compared to Hiram. Hiram gear became so easy to gear up since the Garden patch, but Library gear was left the same.

As a result, in addition to introducing this new Shabbot gear, synthesizing existing lower tier dungeon gear will become about 20~30% cheaper.

Shabbot gear also won’t cost too much, because tons of KR players were complaining that gearing Dungeon gear was too expensive compared to Hiram gear.

Downsides:

It’s probably unintended, but consider a scenario where you have 5 pieces of T2 Library gear for your 5 set library effect. You farmed your ass out to awaken one of your T2 Library piece to Shabbot gear. Guess what? You lose your 5 set effect, because technically the Shabbot gear is not a T3 Library gear; it is just a gear that can be awakened from T2 Library gear. So while you are gearing up, you would be playing without your library set effects until you awaken those T2 Library gears.

This also applies to your Abyssal Lunafrosts. Probably a bug as well, but there are reports where Abyssal Lunafrosts set effects not stacking with each other. Say the 5 set Lunafrost effect gives you crit rate increase. if you have 4 Lunafrosts on your T2 gear and 1 Lunafrost on your Shabbot gear, it won’t be considered that you have 5 Abyssal Lunafrosts.

House Fairies:

Dobby is not free.

KR Archeage is now getting House Fairies that would automatically plant and harvest your farms.

You can assign your House Fairy on to a house and it will cost 20 Tax Certificates (at least in this example).

This addition is intended to resolve housing problems where players do not have enough land.

Fairies seem to have a labor pool which is can spend on given specific tasks. It can equip Vocation gear which seems to give you bonus effects. House Fairies also have their own proficiency which reduces the amount of labor the House Fairy would spend on given task.

The example above shows you that you can assign a House Fairy on your existing land, but the patch note mentions that House Fairies can only be assigned on specialized farms designed for these fairies and if you have spare designs that are not used, you can assign those fairies to those designs the the fairies will work on behalf of you. The efficiency seems to be lower than you manually harvesting.

The image above shows you how to assign spare building designs so that the house fairies can use the farm designs to produce goods. Potatoing this way takes longer than and gives you less goodies, but it will still work even if you are offline. The higher level your fairies become, the more spare designs you can assign to your fairies, thus the more yield you will get.

The max labor the fairy can hold also increases so you can AFK longer. Fairies are account bind, but can move to different characters. (One account can have multiple characters right?) The labor the fairy uses is from the server labor pool. Fairies don’t pay tax certificates, but have to pay something called a “Production cost” which probably is a set limit on how much a player can get yields out of a fairy. This amount is recharged every week for free, but can also be bought (Probably through the Credit Shop).

Re-charging Production Cost.

In the future, the devs intend to expand the type of activities the fairies can automate on behalf of you.

It is yet to be confirmed, but I would predict that these House Fairies are attachable on existing house plots, but users will be able to give extra farm/house designs to the fairy so that it can basically get free “virtual” land to plant and harvest things.

PC Cafe Exclusive Dungeon:

A PC Cafe exclusive dungeon called “Mo-Oh’s Bizarre Dreamland” dungeon is added. Multiple players can join the dungeon together. Seems like there’s a daily for this dungeon. (You can see the daily quest tag below.)

The NPC that gives you the quest.

This dungeon isn’t intended to be difficult and is a more relaxing dungeon that doesn’t rely on the player’s gear score and level. The play style is similar to the 1 man solo co-op dungeon (Upcoming dungeon called Hereafter Rebellion) [저승의 밤]. You can still get goodies only obtainable from the Credit Shop even if you only spend a bit of time.

Playthrough

Improved Trade Route:

Trade Routes on the East got improved even more.

ez trade runs.

Finally there is a new route that connects Hasla and Rokhala, Hasla trade runs will become easier than before.

Location.

Random Other Stuff:

Car Changes

Timber Coupe recipes have changed and they added several more tiers. T2 and T2 Timber Coupe does not have slots to put packs.

Honor Luna Charms

Archeage lets you either get T1 ~ T3 Lunagems by gathering materials, but also lets you go through the Luna Charm route. In Legacy, not many players went Luna Charms, because the stats were inferior to Lunagems. In Unchained, lots of players still don’t go for it, because it costs a lot of honor and doesn’t even give you the best stats. Now Luna Charm gets a +6 upgrade which basically makes the Luna Charms as good as the traditional Lunagems.

Territory Income

Get ready boiz. Erenor Heros can now manage how much territory income will be split between players and heroes. Now Heroes can set the amount of pool the heroes will get out of the territory income pool (Maximum is 30%). If 30% is set, 6 heros of the faction gets a split out of the 30% of the total territory income from that territory.

Heroes also can give contribution points to other players in the raid. This is intended to help players who contribute a lot to the faction, but cannot make it to potato territory content. (Probably catering for the content raid that goes through an ass of a day while the potato raid goes through reset dailies.)

Incoming Faction Hero drama!!!

De-Pirating

RNG to even leave Pirate faction LOLOL

Your words have been heard. Now Pirates can de-pirate whenever. It costs a lot to de-pirate, but every week up to 5 players can leave the Pirate faction. There’s also a chance to fail on leaving the faction. If you fail to leave the faction, you get some of the cost you spent to leave the faction, but you can only attempt to leave again the next week. De-pirating is exempt from the Exiles cooldown.

Faction Score Balance

None of yall listened to me that you can easily manipulate the faction score, but this is a thing in Korea that is being abused even today. XL is going to balance it soon and obviously not tell us what they changed.

Some Garden (KR Unchained) Server changes

Ain’t nobody care about this stuff.

Cargo Ferry changes

I ain’t no potato and I personally believe the Cargo Ferry needs to go away so yeah only rough translations for this.

It’s basically addressing the issue where people were not able to sit on the cargo ferry’s chairs or hang on the ladders due to having too much people on it. Maybe trolls were putting alts on the chairs and ladders? Anyway people actually with packs weren’t able to get on those to safely travel through the sea, thus the developers will soon figure out a solution to this.